Version 1.0.2 - Quality update

Mable & The Wood

Hunt down massive beasts and, upon destroying them, shapeshift into their forms in order to use their powers to save or destroy the world. Players with less violent intent can find secret paths to complete Mable without killing anything, including bosses.

Hi everyone, A new patch is live for Windows and Linux (Mac will be ready tomorrow, so I'll comment on here to confirm when it's live). This patch addresses some gameplay related requests that I've received: [list] [*] When you complete a genocide run, [spoiler]it now tells you 'Human Form Unlocked' - this is the final shape that you unlock - before going to the after credits bit [/spoiler] [*] The maps now show your location. I'll be adding a menu option to disable this for those who prefer it, but that isn't in place yet. Let me know if you feel the map marker is readable enough! [*] Added 'lookahead' on the multi-direction camera. The best example of this is the larger rooms in the caves. When you fall/fly down, the camera tracks down. When you fly up, it tracks up - this should make it easier to see lava etc and react. [*] Improved responsiveness of fairy controls - let me know if it's TOO responsive! I've been playing the old way for a few years, so I'm the worst person to tell... [*] Death now only takes half of your diamonds. I will also be improving the placement of death statues in a future build. Please let me know if this still feels too mean! [*] It should now take Steam screenshots for you! [/list] I'm onto my next list of fixes/updates now, so expect another update by the weekend. Thanks again for the feedback, and I hope you're finding the changes worthwhile so far! Cheers, Andrew