[h2]Changes[/h2]
[list]
[*] Added toggle group config for CargoEngine
[*] Fixed a bug where Nautikin could speak when typing in chat
[*] Fixed a bug with distance based recall attempting to recall incorrectly for mobile build areas attached to themselves
[*] Fixed a potential issue where you could recall to build areas that were still spawning
[*] Fixed a bug where vessel spawn would fail if the server is slower than the client
[*] Fixed a bug with missiles when cleaning up vessels
[*] Fixed an issue where both the server/client send cleanup messages at the same time
[*] Fixed background error related to unspawned aircraft engines on clients
[*] Fixed a repeating missile lock on timing issue in multiplayer
[*] Fixed some objects showing on the map before spawn had completed
[*] Fixed a disconnect when joining while someone activates a toggle group in multiplayer
[*] Fixed a UI bug with subvessel toggle groups and duplicate rows
[*] Fixed a UI bug with nested toggle group dialogs and chat
[*] Fixed a loading issue when joining games related to loading platforms
[*] Fixed some config issues with Spiculum
[*] Fixed a bug with saving previously secured containers on crane lift
[*] Blind fix for problem with spamming recall/launch vessel
[*] Optimizations for missiles/projectiles
[*] Optimizations for flares/countermeasures
[*] Changed the way loading handles vessels that are still spawning
[*] Adjusted how golden shells spawn on various islands in campaign
[/list][h2]Notes[/h2]
Joining load times for multiplayer will now take slightly longer because previously the loading did not wait for vessels to completely spawn and just let them load as you started doing stuff. This causes weird problems if you open the map and could potentially break stuff if somehow you interact with something that is still loading so it will now wait for everything to load for the main loading screen.
The next build will likely add more new stuff.
Guides will be update soon.