[h2]Changes[/h2]
[list]
[*] Added support for demo version of the game
[*] Fixed a bug with undo stack and applying paint materials
[*] Updated buoyancy config for helicopter airfoil parts
[*] Island camera UI now scales with monitor resolution
[*] Improvements to water queries
[/list]
[h2]Notes[/h2]
This build includes changes that enable supporting a demo version of the game. The demo version is now available for free and has it's own store page with a list of features that are not in the demo vs the full game. Future updates will likely also update the demo version of the game as needed.
I was investigating whether or not to prevent magnet lifts from being able to grab moving parts. The issue with this is that moving parts like engines or rotors can move while attached to magnets, but the magnet position will always be fixed and the movement may look weird. It doesn't actually break anything and I sorta don't want to prevent grabbing something you should obviously be able to grab because it is attached to something that can move. I may prevent these parts from moving later if it becomes an issue, but it is really only a problem for example if another player is say in a helicopter and turns the engine on while on the magnet.