[h2]Video[/h2]
[previewyoutube=XkigyDEa44M;full][/previewyoutube]
[h2]Changes[/h2]
[list]
[*] Added new part AircraftCarrierDoor
[*] Added new part AircraftCarrierElevator
[*] Added new part AircraftCarrierEngine
[*] Added new part AircraftCarrierFloor
[*] Added new part AircraftCarrierFloorChain
[*] Added new part AircraftCarrierFloorRailing
[*] Added new part AircraftCarrierFloorWindow
[*] Added new part AircraftCarrierHelipad
[*] Added new part AircraftCarrierHull
[*] Added new part AircraftCarrierPlatformFront
[*] Added new part AircraftCarrierPlatformRear
[*] Added new part AircraftCarrierRearFin
[*] Added new part AircraftCarrierSensorBubble
[*] Added new part AircraftCarrierSideFin
[*] Added new part AircraftCarrierStairs
[*] Added new part AircraftCarrierStairsRailing
[*] Added new part AircraftCarrierWall
[*] Added new part AircraftCarrierWallAngledWindow
[*] Added new part AircraftCarrierWallCorner
[*] Added new part AircraftCarrierWallCornerAngledWindow
[*] Added new part AircraftCarrierWallDoorway
[*] Added new part AircraftCarrierWallPillar
[*] Added new part AircraftCarrierWallStrut
[*] Added new part AircraftCarrierWallWindow
[*] Added new part RunwayBuildAreaKit
[*] Added new part DrydockBuildAreaKit
[*] Added HUD toggle key
[*] Added Chat toggle key
[*] Added additional collisions to weather to prevent storm rain from passing through vessels
[*] Added toggle group support for doors
[*] Added padding to vessel interactions so that aircraft can interact with elevators
[*] Added error dialog for launching vessels that are too large for multiplayer
[*] Added part snapping feature to build mode
[*] Added grid snapping to stretch and scale build options
[*] Added support for multi-texture scaling for parts
[*] Added misc. setting for build mode child adjustments
[*] Added misc. for turning off part snapping
[*] Added snap points to various parts
[*] Added design arrows to existing door parts
[*] Added aircraft settings for rotor roll/yaw/pitch handling
[*] Added bounds visualization to build mode
[*] Added new misc. setting to always show build bounds
[*] Added a new mode to crew allocation for campaign build areas
[*] Added a new misc. setting to disable distance based vessel return for build areas
[*] Added a new misc. setting to disable crew teleportation for build areas in sandbox mode
[*] Added new feature to crew allocation to allow changing crew type
[*] Added new random damage that only occurs when taking damage
[*] Added toggle group support for subvessels (cranes, deck weapons, etc.)
[*] Added more nonsense messages
[*] Added some missing unlockable parts to campaign
[*] Added center of mass UI readout to build mode for reference purposes
[*] Added setting to turn on center of mass UI readout
[*] Added delete save button to save edit dialog
[*] Added new pirate enemy "Pirate Flagship"
[*] Added new pirate enemy "Pirate Spotter"
[*] Added new pirate enemy "Pirate Gunship"
[*] Added new key to select current adjusting part
[*] Added loading modal for complex vessels
[*] Added wind audio area to Portus towers
[*] Added ambient wind above a certain altitude
[*] Added vessel json migration to automatically migrate from version 1.0 to 1.1
[*] Added new island
[*] Fixed a bug with aircraft trim UI when engines are destroyed
[*] Fixed a bug where aiming does not work when pointing at beacons
[*] Fixed a physics bug with combat helicopter landing gear that could kill Nautikins on contact
[*] Fixed a slight visual overlap issue with center of mass in build mode
[*] Fixed a timing issue with mass and vessels without network parts
[*] Fixed a bug with resetting certain material groups in build mode
[*] Fixed a bug with the default state of interior materials and rain
[*] Fixed a bug with repeatable door interactions
[*] Fixed some bugs with renaming doors and joining multiplayer
[*] Fixed some shading on JetLandingGearFront
[*] Fixed a bug with network platforms for vessels related to velocity
[*] Fixed a bug that could put the camera in the wrong place when using center on vessel
[*] Fixed a bug where steel cable could drift slowly over time
[*] Fixed a bug that could stop movement of vessels during auth change
[*] Fixed a bug in multiplayer where Nautikins with steel cables could spawn at the wrong rotation when joining
[*] Fixed a config issue with some unlockables in campaign
[*] Fixed a bug where rudders do not work with aircraft and ship parts
[*] Fixed a bug where non-uniform parts would not stretch properly
[*] Fixed a bug with part bounds calculation for non-uniform parts
[*] Fixed a bug with grid snap and gap detection
[*] Fixed a bug with the last cloned part still being highlighted if it was a complex part
[*] Fixed an axis inversion issue with part placements when using pivot offsets
[*] Fixed a position bug with parts that use placement triggers when updating parent parts
[*] Fixed a bug where undo stack would not adjust arrows properly when undoing a stretch operation
[*] Fixed a bug with part size calculation
[*] Fixed a bug that could make the build warnings get stuck on the screen
[*] Fixed a bug with the size of some destroyed parts
[*] Fixed some scaling with certain parts.
[*] Fixed a bug with texture scaling
[*] Fixed a bug with tire part UVs
[*] Fixed a bug with material groups
[*] Fixed a bug with textures when scaling parts very small
[*] Fixed a bug with material unwrap that could unwrap material groups (which is not supported still)
[*] Fixed a bug with button states if you cancel loading a vessel while making a new vessel
[*] Fixed a staircase on the pirate dreadnaught
[*] Fixed some shadow issues with light fixtures
[*] Fixed a bug with crew allocation and renamed seats
[*] Fixed a bug with deck gun shells direction
[*] Fixed color of various deck weapon muzzle flashes
[*] Fixed a shader issue when looking at certain parts from the inside
[*] Fixed an internal issue with cloning parts
[*] Fixed a bug where insane aircraft designs can bypass g-force limits
[*] Fixed a physics bug where aircraft can maintain peak velocity without thrust after hitting amplitude limit
[*] Fixed a bug with syncing trim in multiplayer with certain parts
[*] Fixed a clipping issue when dragging runway camera across the ground
[*] Fixed a bug where you could potentially interact with parts while using buttons in build mode
[*] Fixed a bug with rename dialog in build mode
[*] Fixed a bug that could prevent bots from locking on missiles at certain times
[*] Fixed a bug where Nautikins velocity could accumulate quickly when jumping on slopped surfaces on a structure
[*] Fixed a bug with loading rotated vessels in the abyss (not that you can see them)
[*] Fixed a bug where bow thrusters used more fuel than stern thrusters
[*] Fixed a bug where a jet crashing into a boat would "stick" instead of smashing across the deck
[*] Fixed a bug with default name loading for vessels
[*] Fixed a potential bug with fish AI and floating origin
[*] Fixed a bug with fish wander area when near sea level
[*] Fixed a bug with underwater lighting with day only
[*] Fixed appearance of various unlockable parts in campaign
[*] Fixed a bug with tooltips when switching part selection in build mode
[*] Fixed a bug where center of mass display does not update when selecting a part
[*] Fixed a bug with steel cable being hidden in build area and collisions
[*] Fixed a bug with cloning/cleaning up material groups
[*] Fixed a background error with fuel tanks and design mode center of mass
[*] Fixed a bug with fuel transfers related to removing fuel from aircraft
[*] Fixed a bug where some UI controls would respond to observers but do nothing
[*] Fixed some UVs on standard plane engine
[*] Fixed a timing issue with cameras when entering build areas
[*] Fixed a UI bug with tools panel in build mode
[*] Fixed a bug with undo and deleted mirror parts
[*] Fixed an issue where far away bots can have problems with parts spawning correctly
[*] Fixed a bug with toggle groups in multiplayer
[*] Fixed a bug with toggle groups when used by another player later
[*] Fixed various logic that was not supposed to run when paused in single player
[*] Fixed a bug with landing on vessels currently on magnets
[*] Fixed a bug with crate contact detection
[*] Fixed a bug with overlapping island interactions and tooltip
[*] Fixed a bug with missile follow camera where cameras would hang around until you switch back to them
[*] Fixed a bug with SFX audio adjustments not applying right away in single player when paused
[*] Fixed an airflow audio bug when sfx is zero before spawning vessel
[*] Fixed a bug that could potentially cause captured pirated vessels to explode when sinking prior to saving
[*] Fixed a bug with un-securing stacks of containers and vessel mass
[*] Fixed an issue where keys/buttons could be activated in build mode while loading a vessel
[*] Fixed a bug with part groups where names are replaced with the part group name
[*] Fixed a bug where you can put Nautikins in giant propellers and not die
[*] Fixed a background error when completing rescue missions in a certain way
[*] Fixed a timing issue with first person mode while on spinning boats
[*] Fixed a bug where disconnecting while launching a vessel could do weird stuff if you rejoin
[*] Fixed a minor config issue with HeavyLiftHelicopterTurbine
[*] Fixed a bug with rescue missions where if you rescued all workers while seated you would return to the map
[*] Fixed a bug with toggle groups for clients in multiplayer
[*] Fixed a erroneous error message when securing containers to mirrored parts
[*] Fixed a bug where any damage would register to the fire extinguisher as fire even though there was no smoke
[*] Fixed a bug where helicopter turbines do not respect SFX volume
[*] Fixed a bug where stealable pirate vessels can be salvaged with pirates on board
[*] Fixed a bug where server could accidentally cleanup rescue activities
[*] Removed some redundant landing gear code
[*] Changed the default size for stair part
[*] Changed center of mass for shipping hull
[*] Changed the way that door animators work
[*] Changed the way that delivery containers save on animated platforms
[*] Changed the way fast moving platforms sync in multiplayer
[*] Changed how vessels measure interaction distance
[*] Changed the way that snap settings are used in build mode
[*] Changed cost for shipping engine in campaign (was never configured)
[*] Changed the way materials tile with the size of parts
[*] Changed destroyed part appearance
[*] Fish will no longer spawn in whirlpools
[*] Beacons, waypoints, and objectives will no longer appear while in build mode
[*] Default keybinding for reset is now back to "F"
[*] Default keybinding for fuel is now "G"
[*] Adjusted stairs by 10 microns
[*] Adjusted combat helicopter landing gear wheels
[*] Adjusted plane landing gear wheels
[*] Adjusted sea plane landing gear wheels
[*] Adjusted jet landing gear wheels
[*] Adjusted heavy lift landing gear wheels
[*] Adjusted UVs for various parts (mainly large hulls that had scaling problems)
[*] Adjusted verts on various hulls to correct UVs
[*] Updated stair case part to be more centered
[*] Updated pirate vessels to reflect stair part changes
[*] Default staircase scale is now walkable in both orientations
[*] Increased max walkable angles for Nautikins
[*] Mod parts now support multiple buoyancy proxies for hulls
[*] Improvements to platform mechanics to make landing aircraft on boats more stable
[*] When you launch a vessel, it will now attempt to prevent heavy vessels from hitting the bottom of the dry dock and bouncing
[*] When Nautikins interact, they will now interact with something directly below them if you press "e" and nothing is in front (this is handy for elevators)
[*] Interaction mode can now bypass the distance check to interact with objects in interaction mode if they are directly inside the trigger for the object
[*] Vessel platforms will now update as you roll across the a boat for example
[*] Improvements to landing gear suspension on platforms (vessels)
[*] Anchors will now match the vessel velocity when dropped at unreasonable speeds
[*] Anchor orientation will now reset before dropping
[*] Landing gear suspension will now auto adjust for the configuration of your vessel
[*] Build mode will now return the camera to the previous location if you are editing the same vessel.
[*] Various build mode refactoring to support part snapping
[*] Undo stack now tracks grid snap mode
[*] Undo stack will now track align to center mode
[*] Undo stack will now track global adjustments mode
[*] Part adjustments no longer cast shadows
[*] Build mode no longer updates when the game is not focused
[*] Grid snap will no longer allow you to place identical parts at the exact same position (this will also trigger the error sound)
[*] Stretch / scale grid snap is now supported by arrow keys
[*] Improvements to grid snap with move arrows
[*] Interactions will no longer update when the game is not focused
[*] Slight changes to steel material appearance in various locations
[*] Improvements to vessel destruction appearance
[*] Some material groups will now scale with part size
[*] Minor performance improvements to build mode
[*] Reduced size of vessel files
[*] Rearranged some of the parts in build mode
[*] Fixed harpoon launcher is now assignable in toggle groups
[*] Subvessel seats (deck weapons, crane, etc.) will now use the renamed part name
[*] Remote controls will now use renamed part name
[*] Vessel crew list will now display the seat name in the row
[*] Deck gun smoke is slightly less stagnant now
[*] Deck gun smoke is now visible from below
[*] Vessels will now remember their build mode positions if you recall a vessel different from the current build vessel
[*] Minor adjustments to various part models for snap support
[*] Nautikin force from explosions is now a little bit more random instead of always extreme.
[*] All root parts now generate aerodynamic drag (i.e. boat hulls)
[*] Boats will now be affected by wind
[*] Landing gear sounds are far less sensitive when not using brakes
[*] Chat toggle now works in build mode and island view
[*] Cleaned up some UVs inside plane body part
[*] UI changes to misc. tab
[*] UI changes to scrolling for various tabs
[*] Adjusted bounds for drydock slightly
[*] Adjusted ladder on pirate tanker
[*] Refactoring to build mode to support mobile build areas
[*] Returning a vessel to build area will now return you to the closest build area
[*] Vessels will now save where they were launched from
[*] Structures will now ignore thin hull restrictions
[*] Fuel pump part will now align to fuel port when using surface align
[*] Performance optimization for loading multiple build areas
[*] Runway buyshack is no longer available until after you unlock the runway in campaign
[*] Weapons will no longer accidentally fire when clicking back into the game after tabbing out
[*] Performance optimization for vessels sunk in the abyss
[*] Refactored the way selection/tooltips work in build mode
[*] You can now interact with the part you are currently adjusting in various ways (Apply, Sample, Clone, Rename, etc.)
[*] Deleted vessels/part groups are now moved to the recycling bin on Windows
[*] Updated various delete dialogs
[*] Minor improvements to performance when someone is driving a vessel around in the drydock
[*] Fuel transfers will now respect fuel groups
[*] Ballast tanks can now be added to toggle groups
[*] Ballast tanks can now be renamed
[*] Oxygen tanks can now be added to toggle groups
[*] Oxygen tanks can now be renamed
[*] Removed some redundant code from build mode related to fuel tanks
[*] Vessels are now hidden when loading
[*] Nautikins are now hidden when loading vessels
[*] Changed the way vessels load in multiplayer related to joining
[*] Changed the way cameras initialize with vessels
[*] Changed the way launch obstructions calculate
[*] Changed the way aircraft factor into seek and destroy difficulty
[*] Changed some shadow settings temporarily to fix some artifacts (need to make it configurable)
[*] Changed some pirate AI configs
[*] Refactoring to accommodate new spawning
[*] Minor performance improvements to launching vessels
[*] The notification system will now inform all players when a pirate vessel is destroyed
[*] Pirate bases will now spawn helicopters occasionally
[*] Map unlocked counter in campaign will now display unloackable/blueprint parts for buy shacks
[*] Ship propellers can now damage sharks
[*] Aircraft propellers (and rotors) can now damage sharks
[*] Optimizations for tire part collider
[/list][h2]Notes[/h2]
[url=https://store.steampowered.com/news/app/2244830/view/626663671366419125] The are so many notes that it has to be in a separate thread (Click here to read).[/url]
[h2]New toys (Workshop)[/h2]
https://steamcommunity.com/sharedfiles/filedetails/?id=3411809445
https://steamcommunity.com/sharedfiles/filedetails/?id=3411810364
https://steamcommunity.com/sharedfiles/filedetails/?id=3411810856
https://steamcommunity.com/sharedfiles/filedetails/?id=3411811208