Version 0.9.738 Update

[h2]Video[/h2] [previewyoutube=XkigyDEa44M;full][/previewyoutube] [h2]Changes[/h2] [list] [*] Added new part AircraftCarrierDoor [*] Added new part AircraftCarrierElevator [*] Added new part AircraftCarrierEngine [*] Added new part AircraftCarrierFloor [*] Added new part AircraftCarrierFloorChain [*] Added new part AircraftCarrierFloorRailing [*] Added new part AircraftCarrierFloorWindow [*] Added new part AircraftCarrierHelipad [*] Added new part AircraftCarrierHull [*] Added new part AircraftCarrierPlatformFront [*] Added new part AircraftCarrierPlatformRear [*] Added new part AircraftCarrierRearFin [*] Added new part AircraftCarrierSensorBubble [*] Added new part AircraftCarrierSideFin [*] Added new part AircraftCarrierStairs [*] Added new part AircraftCarrierStairsRailing [*] Added new part AircraftCarrierWall [*] Added new part AircraftCarrierWallAngledWindow [*] Added new part AircraftCarrierWallCorner [*] Added new part AircraftCarrierWallCornerAngledWindow [*] Added new part AircraftCarrierWallDoorway [*] Added new part AircraftCarrierWallPillar [*] Added new part AircraftCarrierWallStrut [*] Added new part AircraftCarrierWallWindow [*] Added new part RunwayBuildAreaKit [*] Added new part DrydockBuildAreaKit [*] Added HUD toggle key [*] Added Chat toggle key [*] Added additional collisions to weather to prevent storm rain from passing through vessels [*] Added toggle group support for doors [*] Added padding to vessel interactions so that aircraft can interact with elevators [*] Added error dialog for launching vessels that are too large for multiplayer [*] Added part snapping feature to build mode [*] Added grid snapping to stretch and scale build options [*] Added support for multi-texture scaling for parts [*] Added misc. setting for build mode child adjustments [*] Added misc. for turning off part snapping [*] Added snap points to various parts [*] Added design arrows to existing door parts [*] Added aircraft settings for rotor roll/yaw/pitch handling [*] Added bounds visualization to build mode [*] Added new misc. setting to always show build bounds [*] Added a new mode to crew allocation for campaign build areas [*] Added a new misc. setting to disable distance based vessel return for build areas [*] Added a new misc. setting to disable crew teleportation for build areas in sandbox mode [*] Added new feature to crew allocation to allow changing crew type [*] Added new random damage that only occurs when taking damage [*] Added toggle group support for subvessels (cranes, deck weapons, etc.) [*] Added more nonsense messages [*] Added some missing unlockable parts to campaign [*] Added center of mass UI readout to build mode for reference purposes [*] Added setting to turn on center of mass UI readout [*] Added delete save button to save edit dialog [*] Added new pirate enemy "Pirate Flagship" [*] Added new pirate enemy "Pirate Spotter" [*] Added new pirate enemy "Pirate Gunship" [*] Added new key to select current adjusting part [*] Added loading modal for complex vessels [*] Added wind audio area to Portus towers [*] Added ambient wind above a certain altitude [*] Added vessel json migration to automatically migrate from version 1.0 to 1.1 [*] Added new island [*] Fixed a bug with aircraft trim UI when engines are destroyed [*] Fixed a bug where aiming does not work when pointing at beacons [*] Fixed a physics bug with combat helicopter landing gear that could kill Nautikins on contact [*] Fixed a slight visual overlap issue with center of mass in build mode [*] Fixed a timing issue with mass and vessels without network parts [*] Fixed a bug with resetting certain material groups in build mode [*] Fixed a bug with the default state of interior materials and rain [*] Fixed a bug with repeatable door interactions [*] Fixed some bugs with renaming doors and joining multiplayer [*] Fixed some shading on JetLandingGearFront [*] Fixed a bug with network platforms for vessels related to velocity [*] Fixed a bug that could put the camera in the wrong place when using center on vessel [*] Fixed a bug where steel cable could drift slowly over time [*] Fixed a bug that could stop movement of vessels during auth change [*] Fixed a bug in multiplayer where Nautikins with steel cables could spawn at the wrong rotation when joining [*] Fixed a config issue with some unlockables in campaign [*] Fixed a bug where rudders do not work with aircraft and ship parts [*] Fixed a bug where non-uniform parts would not stretch properly [*] Fixed a bug with part bounds calculation for non-uniform parts [*] Fixed a bug with grid snap and gap detection [*] Fixed a bug with the last cloned part still being highlighted if it was a complex part [*] Fixed an axis inversion issue with part placements when using pivot offsets [*] Fixed a position bug with parts that use placement triggers when updating parent parts [*] Fixed a bug where undo stack would not adjust arrows properly when undoing a stretch operation [*] Fixed a bug with part size calculation [*] Fixed a bug that could make the build warnings get stuck on the screen [*] Fixed a bug with the size of some destroyed parts [*] Fixed some scaling with certain parts. [*] Fixed a bug with texture scaling [*] Fixed a bug with tire part UVs [*] Fixed a bug with material groups [*] Fixed a bug with textures when scaling parts very small [*] Fixed a bug with material unwrap that could unwrap material groups (which is not supported still) [*] Fixed a bug with button states if you cancel loading a vessel while making a new vessel [*] Fixed a staircase on the pirate dreadnaught [*] Fixed some shadow issues with light fixtures [*] Fixed a bug with crew allocation and renamed seats [*] Fixed a bug with deck gun shells direction [*] Fixed color of various deck weapon muzzle flashes [*] Fixed a shader issue when looking at certain parts from the inside [*] Fixed an internal issue with cloning parts [*] Fixed a bug where insane aircraft designs can bypass g-force limits [*] Fixed a physics bug where aircraft can maintain peak velocity without thrust after hitting amplitude limit [*] Fixed a bug with syncing trim in multiplayer with certain parts [*] Fixed a clipping issue when dragging runway camera across the ground [*] Fixed a bug where you could potentially interact with parts while using buttons in build mode [*] Fixed a bug with rename dialog in build mode [*] Fixed a bug that could prevent bots from locking on missiles at certain times [*] Fixed a bug where Nautikins velocity could accumulate quickly when jumping on slopped surfaces on a structure [*] Fixed a bug with loading rotated vessels in the abyss (not that you can see them) [*] Fixed a bug where bow thrusters used more fuel than stern thrusters [*] Fixed a bug where a jet crashing into a boat would "stick" instead of smashing across the deck [*] Fixed a bug with default name loading for vessels [*] Fixed a potential bug with fish AI and floating origin [*] Fixed a bug with fish wander area when near sea level [*] Fixed a bug with underwater lighting with day only [*] Fixed appearance of various unlockable parts in campaign [*] Fixed a bug with tooltips when switching part selection in build mode [*] Fixed a bug where center of mass display does not update when selecting a part [*] Fixed a bug with steel cable being hidden in build area and collisions [*] Fixed a bug with cloning/cleaning up material groups [*] Fixed a background error with fuel tanks and design mode center of mass [*] Fixed a bug with fuel transfers related to removing fuel from aircraft [*] Fixed a bug where some UI controls would respond to observers but do nothing [*] Fixed some UVs on standard plane engine [*] Fixed a timing issue with cameras when entering build areas [*] Fixed a UI bug with tools panel in build mode [*] Fixed a bug with undo and deleted mirror parts [*] Fixed an issue where far away bots can have problems with parts spawning correctly [*] Fixed a bug with toggle groups in multiplayer [*] Fixed a bug with toggle groups when used by another player later [*] Fixed various logic that was not supposed to run when paused in single player [*] Fixed a bug with landing on vessels currently on magnets [*] Fixed a bug with crate contact detection [*] Fixed a bug with overlapping island interactions and tooltip [*] Fixed a bug with missile follow camera where cameras would hang around until you switch back to them [*] Fixed a bug with SFX audio adjustments not applying right away in single player when paused [*] Fixed an airflow audio bug when sfx is zero before spawning vessel [*] Fixed a bug that could potentially cause captured pirated vessels to explode when sinking prior to saving [*] Fixed a bug with un-securing stacks of containers and vessel mass [*] Fixed an issue where keys/buttons could be activated in build mode while loading a vessel [*] Fixed a bug with part groups where names are replaced with the part group name [*] Fixed a bug where you can put Nautikins in giant propellers and not die [*] Fixed a background error when completing rescue missions in a certain way [*] Fixed a timing issue with first person mode while on spinning boats [*] Fixed a bug where disconnecting while launching a vessel could do weird stuff if you rejoin [*] Fixed a minor config issue with HeavyLiftHelicopterTurbine [*] Fixed a bug with rescue missions where if you rescued all workers while seated you would return to the map [*] Fixed a bug with toggle groups for clients in multiplayer [*] Fixed a erroneous error message when securing containers to mirrored parts [*] Fixed a bug where any damage would register to the fire extinguisher as fire even though there was no smoke [*] Fixed a bug where helicopter turbines do not respect SFX volume [*] Fixed a bug where stealable pirate vessels can be salvaged with pirates on board [*] Fixed a bug where server could accidentally cleanup rescue activities [*] Removed some redundant landing gear code [*] Changed the default size for stair part [*] Changed center of mass for shipping hull [*] Changed the way that door animators work [*] Changed the way that delivery containers save on animated platforms [*] Changed the way fast moving platforms sync in multiplayer [*] Changed how vessels measure interaction distance [*] Changed the way that snap settings are used in build mode [*] Changed cost for shipping engine in campaign (was never configured) [*] Changed the way materials tile with the size of parts [*] Changed destroyed part appearance [*] Fish will no longer spawn in whirlpools [*] Beacons, waypoints, and objectives will no longer appear while in build mode [*] Default keybinding for reset is now back to "F" [*] Default keybinding for fuel is now "G" [*] Adjusted stairs by 10 microns [*] Adjusted combat helicopter landing gear wheels [*] Adjusted plane landing gear wheels [*] Adjusted sea plane landing gear wheels [*] Adjusted jet landing gear wheels [*] Adjusted heavy lift landing gear wheels [*] Adjusted UVs for various parts (mainly large hulls that had scaling problems) [*] Adjusted verts on various hulls to correct UVs [*] Updated stair case part to be more centered [*] Updated pirate vessels to reflect stair part changes [*] Default staircase scale is now walkable in both orientations [*] Increased max walkable angles for Nautikins [*] Mod parts now support multiple buoyancy proxies for hulls [*] Improvements to platform mechanics to make landing aircraft on boats more stable [*] When you launch a vessel, it will now attempt to prevent heavy vessels from hitting the bottom of the dry dock and bouncing [*] When Nautikins interact, they will now interact with something directly below them if you press "e" and nothing is in front (this is handy for elevators) [*] Interaction mode can now bypass the distance check to interact with objects in interaction mode if they are directly inside the trigger for the object [*] Vessel platforms will now update as you roll across the a boat for example [*] Improvements to landing gear suspension on platforms (vessels) [*] Anchors will now match the vessel velocity when dropped at unreasonable speeds [*] Anchor orientation will now reset before dropping [*] Landing gear suspension will now auto adjust for the configuration of your vessel [*] Build mode will now return the camera to the previous location if you are editing the same vessel. [*] Various build mode refactoring to support part snapping [*] Undo stack now tracks grid snap mode [*] Undo stack will now track align to center mode [*] Undo stack will now track global adjustments mode [*] Part adjustments no longer cast shadows [*] Build mode no longer updates when the game is not focused [*] Grid snap will no longer allow you to place identical parts at the exact same position (this will also trigger the error sound) [*] Stretch / scale grid snap is now supported by arrow keys [*] Improvements to grid snap with move arrows [*] Interactions will no longer update when the game is not focused [*] Slight changes to steel material appearance in various locations [*] Improvements to vessel destruction appearance [*] Some material groups will now scale with part size [*] Minor performance improvements to build mode [*] Reduced size of vessel files [*] Rearranged some of the parts in build mode [*] Fixed harpoon launcher is now assignable in toggle groups [*] Subvessel seats (deck weapons, crane, etc.) will now use the renamed part name [*] Remote controls will now use renamed part name [*] Vessel crew list will now display the seat name in the row [*] Deck gun smoke is slightly less stagnant now [*] Deck gun smoke is now visible from below [*] Vessels will now remember their build mode positions if you recall a vessel different from the current build vessel [*] Minor adjustments to various part models for snap support [*] Nautikin force from explosions is now a little bit more random instead of always extreme. [*] All root parts now generate aerodynamic drag (i.e. boat hulls) [*] Boats will now be affected by wind [*] Landing gear sounds are far less sensitive when not using brakes [*] Chat toggle now works in build mode and island view [*] Cleaned up some UVs inside plane body part [*] UI changes to misc. tab [*] UI changes to scrolling for various tabs [*] Adjusted bounds for drydock slightly [*] Adjusted ladder on pirate tanker [*] Refactoring to build mode to support mobile build areas [*] Returning a vessel to build area will now return you to the closest build area [*] Vessels will now save where they were launched from [*] Structures will now ignore thin hull restrictions [*] Fuel pump part will now align to fuel port when using surface align [*] Performance optimization for loading multiple build areas [*] Runway buyshack is no longer available until after you unlock the runway in campaign [*] Weapons will no longer accidentally fire when clicking back into the game after tabbing out [*] Performance optimization for vessels sunk in the abyss [*] Refactored the way selection/tooltips work in build mode [*] You can now interact with the part you are currently adjusting in various ways (Apply, Sample, Clone, Rename, etc.) [*] Deleted vessels/part groups are now moved to the recycling bin on Windows [*] Updated various delete dialogs [*] Minor improvements to performance when someone is driving a vessel around in the drydock [*] Fuel transfers will now respect fuel groups [*] Ballast tanks can now be added to toggle groups [*] Ballast tanks can now be renamed [*] Oxygen tanks can now be added to toggle groups [*] Oxygen tanks can now be renamed [*] Removed some redundant code from build mode related to fuel tanks [*] Vessels are now hidden when loading [*] Nautikins are now hidden when loading vessels [*] Changed the way vessels load in multiplayer related to joining [*] Changed the way cameras initialize with vessels [*] Changed the way launch obstructions calculate [*] Changed the way aircraft factor into seek and destroy difficulty [*] Changed some shadow settings temporarily to fix some artifacts (need to make it configurable) [*] Changed some pirate AI configs [*] Refactoring to accommodate new spawning [*] Minor performance improvements to launching vessels [*] The notification system will now inform all players when a pirate vessel is destroyed [*] Pirate bases will now spawn helicopters occasionally [*] Map unlocked counter in campaign will now display unloackable/blueprint parts for buy shacks [*] Ship propellers can now damage sharks [*] Aircraft propellers (and rotors) can now damage sharks [*] Optimizations for tire part collider [/list][h2]Notes[/h2] [url=https://store.steampowered.com/news/app/2244830/view/626663671366419125] The are so many notes that it has to be in a separate thread (Click here to read).[/url] [h2]New toys (Workshop)[/h2] https://steamcommunity.com/sharedfiles/filedetails/?id=3411809445 https://steamcommunity.com/sharedfiles/filedetails/?id=3411810364 https://steamcommunity.com/sharedfiles/filedetails/?id=3411810856 https://steamcommunity.com/sharedfiles/filedetails/?id=3411811208