[h2]Changes[/h2]
[list]
[*] Added audio fade to dynamic audio when camera enters / exits water
[*] Added audio fade to in game menu to reduce chances of audio popping when abruptly stopping audio
[*] Fixed a bug where weapons fired underwater would drain fuel without firing
[*] Fixed an audio popping issue with explosions when moving camera underwater
[*] Fixed possible audio popping when pausing game during an explosion
[*] Fixed possible audio popping when stopping boat engines abruptly
[*] Fixed possible audio popping when abruptly stopping aircraft engines
[*] Fixed a bug with audio climbing ladders underwater
[*] Fixed a bug with missile lock aimer when switching views
[*] Fixed aim flicker when switching views with missile lock
[*] Fixed a bug with multiple parts placed on moving parts
[*] Fixed a background error when cleaning up a vessel with containers secured
[*] Fixed a bug that allowed getting stuck on ladders very rarely due to timing
[*] Fixed a multiplayer animation issue with climbing on ladders at the top or bottom
[*] Fixed a timing issue with world particles
[*] Patched ocean shader for incorrect tile culling
[*] Changed push rate for shipping containers
[*] Changed the way world particles are configured for loading
[*] Missile lock on no longer works underwater
[*] Missile lock will no longer hide aimer when locked on and turning away with fixed missiles
[*] Updated buoyancy proxy for racing hull to better approximate foam in the front
[*] Audio refactoring
[*] Giant turtle movement is now a little smoother when turning
[*] Shark movement is now a little smoother when turning
[/list]