Version 0.8.950 Update

[h2]Changes[/h2] [list] [*] Added audio fade to dynamic audio when camera enters / exits water [*] Added audio fade to in game menu to reduce chances of audio popping when abruptly stopping audio [*] Fixed a bug where weapons fired underwater would drain fuel without firing [*] Fixed an audio popping issue with explosions when moving camera underwater [*] Fixed possible audio popping when pausing game during an explosion [*] Fixed possible audio popping when stopping boat engines abruptly [*] Fixed possible audio popping when abruptly stopping aircraft engines [*] Fixed a bug with audio climbing ladders underwater [*] Fixed a bug with missile lock aimer when switching views [*] Fixed aim flicker when switching views with missile lock [*] Fixed a bug with multiple parts placed on moving parts [*] Fixed a background error when cleaning up a vessel with containers secured [*] Fixed a bug that allowed getting stuck on ladders very rarely due to timing [*] Fixed a multiplayer animation issue with climbing on ladders at the top or bottom [*] Fixed a timing issue with world particles [*] Patched ocean shader for incorrect tile culling [*] Changed push rate for shipping containers [*] Changed the way world particles are configured for loading [*] Missile lock on no longer works underwater [*] Missile lock will no longer hide aimer when locked on and turning away with fixed missiles [*] Updated buoyancy proxy for racing hull to better approximate foam in the front [*] Audio refactoring [*] Giant turtle movement is now a little smoother when turning [*] Shark movement is now a little smoother when turning [/list]