A turn-based Galaxy totalwar game. Choose one of 12 factions, direct dozens of admirals, control hundreds of warships, mecha and monsters, set up various buildings, study technology, and lead fleets to carry out grand strategic actions on the map of the galaxy.
Hi, my friends!
A major update this time is the setting of the fleet base. Both the returned and newly recruited fleets will appear on the fleet base planet. We can spend a certain amount of gold to set up a new base according to the changes in the front. It should be noted that once the fleet base is captured, we will lose some prestige.
Gameplay improvement:
1. The effect of the Agile in the Evolution of the Blackdragon Spawns has been modified to increase the agility of all alien units by 10.
2. In the Collection UI, the name of the commander who owns the command unit will be showed in the desc of the command unit that has not been collected.
3. If the Royalist Alliance or the Regent Forces are vassals, the event will not be triggered when them destroyed the other.
4. The limit of Space Hacker has been changed to 3, and their power has been increased.
5. Some text descriptions are adjusted.
Bug Fixed:
1. Fixed the wrong desc of the Strategy Skill Forced March.
2. Fixed a bug that AI did not prioritize the use of Lock on the battlefield.
3. Fixed a bug that when a team unit makes a double attack, even if it loses the number of soldiers in enemy's counter attack, it will also cause damage by the initial number of soldiers .
4. Fixed a bug that when a bio-unit makes a double attack, it will launch a second attack even if it gets a Crippled debuff in enemy's counterattack.
5. Fixed a bug that the resources of Grand Armada in the selection UI does not match the actual number.
6. Fixed a bug that when Lord Wenchang became the Prime Minister and triggered the event New Prime Minister, there would be wrong dialogue.
7. Fixed a bug that 10000 resources are asked for truce but 20000 resources are actually paid.
8. Fixed a bug that our fighter unit could not be selected because it flew into the fog after being controlled by AI.
9. Fixed a bug that Su Yan's tactical skill Psionic Trap's effect and description do not match.
Version 0.8 has come to an end. I am going to start the work for Custom-Commander of version 0.9. Because this content requires a lot of new art resources and many new codes. Therefore, it is estimated that it will take more than 3 weeks to complete.
Autumn is coming, please keep warm. See you next month!
Han Zhiyu