A turn-based Galaxy totalwar game. Choose one of 12 factions, direct dozens of admirals, control hundreds of warships, mecha and monsters, set up various buildings, study technology, and lead fleets to carry out grand strategic actions on the map of the galaxy.
Hi, my friends!
Many players complained that the operations on the planetary UI is too cumbersome. Player gigamelon1981 posted a design for the planetary UI on the Steam community, which was supported by many people. Therefore, I made some adjustments on the basis of the design drawing of gigamelon1981 and completed the current planetary UI. Although there is some crowded, but we donot need to switch between the orbit and the surface now. In addition, the boxes of production buildings and defense buildings are no longer represented by the words "B" and "D", but are showed by the silver frame and the brass frame respectively.
Gameplay improvement:
1. When the selected player's fleet can move, we can click the commander's portrait of on the fleet list on the right again to let fleet stay for command.
2. Except that the currently selected player's fleet has moved and is waiting for command, we can click other commander's portraits on the fleet list on the right to switch the selected fleet.
3. The damage radius of Hammerfall is reduced by 1.
4. After being bombed by map weapons, the reduced morale value was adjusted from 20 to 15.
5. The probability of AI declaring war on neighboring neutral factions is Increased .
6. If an imperial faction is a vassal, and the suzerain is not an imperial faction, it will not automatically fight with the Imperial Foe.
7. AI will no longer use Pulse Cannon if the opponent has no energy during counterattack.
8. Some text descriptions are adjusted.
Bug Fixed:
1. Fixed a bug that map weapons kill enemies in the fog may cause the game to crush.
2. Fixed a bug that the Policy Queen's Charm of the Eastocean Fleet causing the faction could not hire commanders.
3. Fixed a bug that some units donot consume energy in auto-battle.
4. Fixed some bugs about the Rank UI.
5. Fixed some incorrect dialogue in events.
6. Fixed a bug that the garage UI could not scroll below the fourth row.
7. Fixed a bug that AI might accept the Mission of a perished faction.
See you next update!
Han Zhiyu