Version 0.8.0 Update

Chaos Galaxy 2

A turn-based Galaxy totalwar game. Choose one of 12 factions, direct dozens of admirals, control hundreds of warships, mecha and monsters, set up various buildings, study technology, and lead fleets to carry out grand strategic actions on the map of the galaxy.

Hi, my friends! The main body of version 0.8 is finally completed. In this version, we can finally using aliens to sweep the galaxy. Aliens use different resources from humans, and their game goal is completely different. Along with this version, a number of new collections and a new achievement are available. In the campaign settings, we can set the alien invasion direction now. Click the four directional arrows to set that aliens will arrive at the galaxy from one of the four directions of East, South, West and North in this game. Gameplay improvement: 1. Now when mercenaries (or assassins) accept a mission against a faction, mercenaries (or assassins) and the mission target can attack each other. 2. With a series of systematic checks, mercenaries (or assassins) could not be allies with the mission target or establish a relationship of suzerain and vassal. If they become an ally due to passive reasons, the mission will automatically fail. 3. The proportion of AI economic bonus is reduced. 4. The battlefield AI is corrected to avoid the problem that AI units do not take any action after being surrounded by units with Devour ability. 5. The effect of Jochi's tactical skill Lightning Strike has been modified to: All of our fighters will dodge enemy's ranged attack this turn. 6. The effect of Hector's talent Invincible has been modified to: Fleet unit damage + 20%. 7. Commanders can now gain credit by capturing planet and training fleet. The credit gained by commanders staying on the planet is increased. (the number of credit is related to the commander's admin) 8. When we issue missions to mercenary, the target can no longer be a wasteland planet. 9. Some text descriptions are adjusted. Bug Fixed: 1. Fixed a bug that the Premise policy description of alien technology is incorrect. 2. Fixed a bug that Wufeng's tactical skill Ferocious Threat doesnot take effect. 3. Fixed a bug that the submarine don't appear after being attacked by artillery. 4. Fixed a bug that the two biochips: Strength and Vision did not work. 5. Fixed a bug that vassals of Imperial Foe can attack Imperial factions, but Imperial factions can't attack them. Another thing, after repeated thinking, I feel that the planed event Iron Wings is not fun enough, so I will delete that content from the development plan. At the same time, two Iron Wing commanders that have been completed are added to the list of hireable commanders, and human factions can recruit them in the game. From tomorrow I will start work for the version 0.8.0. It is expected that we can play the Blackdragon Spawns after two weeks' development. There are two more updates related to game experience optimization in version 0.8. The plan includes quick saving and loading, setting the faction fleet base(the assembly point after the revival and withdrawal of the fleets), etc. See you next update. Han Zhiyu