Time Break Chronicles is a fusion of classic JRPGs and modern Roguelites, with a cast of 100 playable classes to find and unlock. Build your team, customize their abilities, and venture into a procedurally generated adventure through space-time and beyond!
This patch includes more fixes and balance adjustments based on recent feedback and bug reports for the beta.
[h2]Changelog for version 0.5.07b[/h2]
[list]
[*] Added endless tier modifiers for Act 4
[*] Reworked a few Jackal Priest skills
[*] Reworked a few Banker skills
[*] Reworked Fallen Spear relic a bit
[*] Reworked Malpractice distortion
[*] Reworked three stance skills into Bonus Actions: Linebacker's Blitz Stance and Zone Defense, and Monk's Zen Trance
[*] Changed Demon Shield priority so it's the first effect to block damage instead of the last
[*] More balance adjustments for Act 4 final boss
[*] Added status icon for Lv 2 Undeterred passive to show the character will heal when hit with a debuff in battle
[*] Enemy HellBriar's Entangle skill can no longer be resisted
[*] Chef's Hearty Meal effect is no longer dispellable
[*] Fixed Metabolism and Haste Time Break effects being dispellable
[*] Fixed Cursed's Rekindle being dispellable
[*] Fixed Spellblade's Arcane Conduit being dispellable
[*] Fixed Sentinel's Forcefield being dispellable
[*] Fixed Melodic Score relic not working properly
[*] Fixed General's Command charge not resetting after battle
[*] Fixed Secret Service's Return Fire lv 2 MP reduction not working properly
[*] Actually fixed Firefighter's Heroism stacks being lost when a summon died
[*] Reduced glow effects on map screen outside of the player's current location, to help improve rendering performance on longer maps
[*] Fixed some caching issues that could lead to performance drop in battle with certain calculation intensive effects
[/list]