Version 0.3 Patch Notes - NEW Player Abilities!

Psyche Soldier VR

Got skill? Like dynamic action? Then Psyche Soldier VR is for you... and will take you to battles inside the psychedelic realm of your subconscious, tackling shadow creatures using five different Caster light-energy attacks, a channel ability, a spotlight, and an active Power Up. Challenge yourself!

The NEW Player Abilities are in! The sound effects have not made it in yet, they're slotted to be next up in Version 0.4! xD Here's a list of the 4 NEW attacks (hold and release the Grip Button to select abilities): Energy Lightning Caster - strong and versatile electric energy strike, that chains to multiple nearby targets during Power Up. Energy Burst Caster - very strong cone attack that's effective at close range. Energy Grenade Caster - very strong physics based two-step timing based attack; aim and pull the trigger to launch, then time the explosion by pulling the trigger again. It's effective at all ranges, and is best in class at mid-range. Laser Charge Shot Caster - targeting laser that grows a spherical area of effect widespread attack that is effective at all ranges, is best in class at far ranges. The existing player ability, Energy Blaster Caster, has been reworked and received some significant buffs! (details below) I also added 5 NEW Enemy Attack Player Debuffs: Procrastination Fat Demon burp attack - hits now apply a temporary slime debuff that resets the Passive Energy Regen timer and reduces Energy Bauble Chance Attachment Blob jump attack - hit now applies a Caster Rate debuff, players can remove the debuff earlier by shaking it off (shake the main hand controller) Agency Flying Skull bite attack - hit now applies a Spotlight Slow debuff, players can remove the debuff earlier by shaking it off (shake the off hand controller) Agency Devil beam attack - hit applies a temporary darkness (purely aesthetic) effect Fear Spider spit attack - hits apply a temporary, stacking dark nerve (purely aesthetic) effect And below is the full list of additions, changes, improvements, and fixes :) Additions: - added the 4 totally new player abilities as promised: Energy Lightning Caster attack ability with Power Up chaining, Energy Burst Caster cone attack ability, Energy Grenade Caster area of effect attack ability, and Energy Laser Charge Shot Caster area of effect attack ability - added Caster "weapon" selector to the main hand grip button (hold in the grip button, rotate controller to highlight, then release grip button to select) - updated Pause Menu Controls image to show "Select Caster" via Grip Button - added 5 totally new enemy attack debuffs: Procrastination Fat Demon burp attack, Attachment Blob jump attack, Agency Flying Skull bite attack, Agency Devil beam attack, and Fear Spider spit attack - added shadow fx where the Spotlight hits enemies to illustrate the slowing effect Changes: - Attachment Blob enemy is now green instead of purple - enemy beam attack rate slightly quicker - replaced combo score system with a time based score system (time based scores are not applied to Endurance mode) - replaced "Combo Timer" upgrade with "Caster Area Damage" upgrade, which increases the damage at the edges of an area of effect attack (area of effect attacks still do more damage at the center, less at the edges) Improvements: - player Blaster Caster and Power Caster energy attack fx now more energetic looking, baseline size and scaling now significantly larger, increased player Caster and Power Caster damage, and massively increased Caster Speed and Power Caster Speed - Energy Collect "drain" ability baseline and upgrades now quicker (baseline significantly quicker) - decreased enemy health and adjusted scaling, and increased enemy difficulty scaling to compensate - the loading tunnel is now more tunnel-like - Energy Baubles now face the player as they move, and Health Baubles rotate as they move - Mission icon inside mission orb now flashes - "Subconscious Score" scoreboard now quicker - Stress Brain eye shot fx now have shadow centers - Agency Devil, Stress Brain, and Perfection Triangle, enemy beam attacks fx and charge "tell" fx now have shadow centers Fixes: - there was an issue preventing the final Upgrade Point from being granted, which is now fixed and all Upgrade Points can now be granted - fixed Energy Collect ability rumble As you can see, I've been very hard at work making this game better! And it's going to get even better! Next up is sound fx, followed by a "mini map" of sorts, a new enemy, and mission boss fights!! Check it out, I'd love to hear your feedback :) MastaKwaa