0.6 Patch Notes - Tutorial and improvements

Psyche Soldier VR

Got skill? Like dynamic action? Then Psyche Soldier VR is for you... and will take you to battles inside the psychedelic realm of your subconscious, tackling shadow creatures using five different Caster light-energy attacks, a channel ability, a spotlight, and an active Power Up. Challenge yourself!

Hooray! The much needed game play Tutorial is in! Hopefully it will teach players the breadth and depth of the game play in this game, as it covers the 8 player abilities used to combat the 18 different enemies and 7 different boss fights. New and existing players will need to complete the Tutorial mission once to move the question mark off of the shelf. If you want to replay the tutorial, or have someone else play through it, the question mark is located in the back left of the menu area. As always, feedback is much appreciated :) There are also a few minor additions to help improve the graphics and feel of the game, as well as several other improvements, changes, and bug fixes. Details below. Additions: - NEW Game play Tutorial mission, click the giant red question mark in the menu area to play (existing players will need to complete the game play tutorial in order to move the question mark off the shelf). - There is now a dynamic light in the subconscious realm, that mirrors breathing and originates at the heart - Added a color blend object where the game dome meets the floor. - In-game mission text and Subconscious Score's pop out text now have sound effects. - Added haptic feedback to the Caster Select Wheel when rotating to a new caster and upon selection. - Energy Blaster Caster, Energy Burst Caster, and Energy Grenade Caster now have muzzle flashes. - Added quit game confirmation to prevent accidental clicks. Improvements: - Significantly modified the XP curve so Points are very easily earned in the beginning levels and somewhat easier in the middle levels, this way players can get some decent upgrades relatively quickly and continue to upgrade at a steady pace. - Reduced Fear Nervine and Perfection Cubey health by roughly 10% - Modified the mission loading process in order to reduce some memory usage during game play. - Updated Insight glossary Watch panel to include info about the red digits. - Energy Burst Caster sound effect is now shorter and slightly smoother so it sounds better back-to-back. - Subconscious Score's New High Score sound effect has been replaced and the sequence duration shortened a little bit. - Menu Trophies color is now more golden. - Energy Baubles flight arc is now higher than Health Baubles so the two will always have separate paths. - Difficulty name plates text on the bottom shelf in the menu area are now larger so they're easier to read. - Reduced most tough enemy health scaling with difficulty by 5% and lowered Energy Collect health thresholds (when they start glowing/pulsing), exceptions are: [list] [*] Shriekers as they are intended to be tanky "damage sponges" hence their slow movement speed. [*] Stress BrainyEyes as their beam attack and eye split depend on pre-glowing health amounts. [*] Perfection Triangley that's in front of the boss Triangley since the fight feels balanced at its current Energy Collect threshold. [/list] Changes: - Swapped Energy Lightning Caster with Laser Charge Shot Caster on the Caster Select Wheel and Insight glossary. - Stress boss now also spawns a Shrieker when respawning its eyes (this is so player can gain an Energy Container which is almost necessary if player was hit by the boss beam on Psychonaut difficulty). - Shame boss enrage damage resistance now scales according to difficulty. - Attachment boss giant Blob now quickly jumps at player instead of walking up to the player before jumping, which will hopefully better communicate that the giant Blob's attack is unavoidable (it only debuffs, it does not damage). - Moved menu cauldron closer to accommodate smaller play spaces. - Helper arrow now points to the upgrade orb for the first three upgrade purchases instead of just one. - The ambient light at the start of game play is now slightly brighter. - Increased the heart whisper voice over volume. - Heart Whisper voice over no longer moves around the player, but instead is positioned lower and to the left so its a more fitting location for the heart. - Mission enemy spawn rounds now blend together smoother, and are also faster further into each mission. This does make the missions slightly more difficult but the Energy Collect threshold improvement partially offsets the difference, both resulting in the missions feeling more fluid and fun. Note that Easy difficulty is largely unaffected by this change and is essentially the same, so it is actually easier now. Fixes: - Adjusted a quality setting to resolve an issue that was causing distorted hand animations and bizarre lighting issues. - Energy Burst Caster now works during the Shame boss fight. - Created a workaround for a Unity bug that causes the UI Laser Pointer to malfunction if the mouse was clicked outside of the game window. - Energy Grenades should now explode when colliding with an enemy at close range. - Fixed an issue that would sometimes cause multiple Shriekers to spawn during the Attachment boss fight. - Enemy debuff visual effects should no longer activate if player is Power Up shielded or is between waves in Endurance mode. - Fixed an issue with Shame Skeleton spawn locations. - Fixed an underlying technical issue in the menu area that may have caused unexpected issues. - Offhand Watch should no longer occassionally be invisible on game load on some machines. - Completing a mission now properly brightens the lighting again. - Fixed a graphical issue with enemy beam attacks so the beam no longer twists near the end. - Procrastination Skeleton collapse animation and sound effect should now always line up properly. - Controls UI panel in the subconscious game play area will now alternate between showing Slow and Heckler under the off hand Spotlight. - Shrieker attack animation now smoothly transitions back to idle animation. As you can see, I am still very hard at work on this game, making it the best game that it can be! The plan for the next update is Achievements, more improvements, and depending on time line, the Leaderboard for Endurance mode. And there will be something secret... shhh ;) MastaKwaa