Version 0.12.0.14 — Holiday buffs fix

ORX

ORX is a new take on the well-known tower defense genre, blending mechanics of popular deck building and tabletop games to create a truly unique experience. Grow your castle, expand your domain, and take a stand against hordes of green-skinned attackers!

Greetings, brave knights! We've fixed the issue tied to Holidays, which led to them improperly calculating and applying buffs. This solves the problem, where Boreals would fly all over the map at ultra-sonic speeds, making the game nigh impossible to manage. [h2]Patch Notes[/h2] [h3]Gameplay[/h3] [list] [*] Gave Boreal Druid additional logic to prioritize healing other Boreals participating in a Contract [/list] [h3]User Interface[/h3] [list] [*] Added pre-selection of the last played faction when starting a new run [/list] [h3]Bug Fixes[/h3] [list] [*] Fixed Holidays applying buffs from every instance of the same Holiday separately [*] Fixed Holiday buffs appearing as separate entities in unit info screen, even if they apply a combined effect [*] Fixed projectile controller causing a crash at high attack speeds [*] Fixed sometimes not being able to play a Contract onto Monster's Lair [*] Fixed not being able to play Hallucination card on Boreal heroes [*] Fixed mirrored contract priority numbers [*] Fixed the ability to place Boreal Nomads structures on top of relics [/list] Places to report bugs or give feedback: [url=https://discord.gg/jd7NK459Qj][img]{STEAM_CLAN_IMAGE}/34910757/dcedb6a705088023da3bc876ca14aafe789c2bb3.png[/img][/url] [url=https://steamcommunity.com/app/1071140/discussions/0/3318610798947860993/][img]{STEAM_CLAN_IMAGE}/34910757/6b042c67b4b714f8cfb08ca91e03c64b825e4526.png[/img][/url]