Summer Heat — Next Update Preview, Steam Summer Sale

ORX

ORX is a new take on the well-known tower defense genre, blending mechanics of popular deck building and tabletop games to create a truly unique experience. Grow your castle, expand your domain, and take a stand against hordes of green-skinned attackers!

Greetings, esteemed rulers and orx-terminators! [b]The work on the next update is in full force[/b] — and while we work on proper devlog, we’d like to share an [b]update preview[/b] to break up the silence in the meantime! First of all, it’s the end of June, which means… [b]Steam Summer Sale is here[/b]!! And, of course, ORX is part of it too — [b]don’t miss your chance to grab the game with -30% off[/b]! And looking at what's next... [i]you really should consider grabbing the game now[/i]! Look, we don’t want to overhype the next update, but it is shaping up to be the[b] biggest one yet[/b] — with [b]considerable changes in a lot of aspects[/b]! And to back our words, here’s an assorted list of [b]things to look forward to[/b]! [h3]Global Map[/h3] This is going to be the first considerable change you’ll notice — old, cramped up act window is gone, making space for a grandiose and scenic global map! You can go through as many regions as you’d like before fighting a boss, and the transition between the Acts happens seamlessly on the same map! There is more to this, however, so you should definitely read more about it in our last devlog. [img]https://i.imgur.com/ypI99Bo.gif[/img] [i]Artistic rendition. NOT actual gameplay.[/i] [h3]Branching events[/h3] After we’ve added the Global Map, it became apparent that the old event structure just doesn’t feel engaging enough to be a region on the map. So we’ve improved and extended our event system to include branching stories, multiple choices and… ambushes!! [img]https://i.imgur.com/66CheFB.gif[/img] [h3]Combat archetypes and total rebalancing[/h3] The main meat of the update — global rebalance, which took us months to implement! Everything now has new attributes, which govern previously existing stats. And based on the value of those attributes, all combatants — both player and ORX, — now follow one of three archetypes. Which interact between each other similar to widely known “rock-paper-scissors” rules. We’ll talk about this in detail in our upcoming devlog, so stay tuned! [img]https://i.imgur.com/WfHn1lu.gif[/img] [h3]Brand new UI and card design[/h3] We’ve reworked a lot of screens and interfaces, and ALL of the cards! And you’d be surprised how much freshness all of this brings. Seeing is believing with this one, so you’ll experience it fully only when you get your hands on the update. That being said, here’s a small preview! [img]{STEAM_CLAN_IMAGE}/34910757/beed11dbcd152490a3e6705dec534492c2bd51f7.png[/img] [h3]And SO MUCH MORE![/h3] Constant ORX flow, updated economy, restoration mechanics, village overtake and patrolling ORX, new castle building variables, neutral villages, new elite ORX types and more stuff we’re probably forgetting or can’t name just yet! [img]https://i.imgur.com/PepZBfr.gif[/img] [i]Artistic rendition. NOT actual gameplay.[/i] And on that note, we're back to working on the update again! [b]As promised, we'll publish the next devlog, detailing the gameplay changes, pretty soon.[/b] And then you'll get a chance to try out the update yourself on the [b]Experimental Branch[/b]! Until then, cheers! For now, don't forget to follow us on socials and join our cozy Discord server! [url=https://discord.gg/5MRJK7HKfU][img]https://cdn.cloudflare.steamstatic.com/steamcommunity/public/images/clans/34910757/79c926634294d51f2e6c4f35fd5fd66d5cb58a56.png[/img][/url] [url=https://twitter.com/OrXgame][img]https://cdn.cloudflare.steamstatic.com/steamcommunity/public/images/clans/34910757/37f7a3962adce0ee9041650b5fd598fd4e87d1d5.png[/img][/url]