ORX v0.13.1.1

ORX

ORX is a new take on the well-known tower defense genre, blending mechanics of popular deck building and tabletop games to create a truly unique experience. Grow your castle, expand your domain, and take a stand against hordes of green-skinned attackers!

[b]Gameplay & balance[/b] •ORX Gunner now appears as a Commander in Acts 3-4 •ORX Commanders' appearance logic reworked: 3 specific Commanders appear only in Acts 1-2; other 3 empowered Commanders appear only in Acts 3-4; •Adjusted ORX Commanders to be generally more dangerous. •Increased the difficulty curve of later missions in Act 3 and all missions in Act 4 (aka added hard waves that ramp up ORX count faster) •Reduced width of resilient ORX for better pathfinding •Increase durability of earlier Act bosses •Fixed the incorrect Tier 2 stats for Razor Tower (Rune Guardians card) •Fixed an error that caused Boreal Nomads to receive wrong card rewards •Updated behavior and locale of Oasis (Dune Reavers card) •ORX tanks rescaled to have less defense and damage in early acts, same later. [b]Localization[/b] •Updated RU and JP locals •Added attribute tooltips for multiple language locales •Added Journey events for multiple language locales •Added tooltips about Spirits with previously missing descriptions [b]Bug Fixes[/b] •Fixed an issue that caused the final wave to not spawn in certain missions •Fixed an issue that didn’t grant victory after defeating the final wave during certain conditions •Fixed yet another instance of cards getting stuck on the screen •Fixed an issue that displayed the message about the wave start multiple times in a row •Fixed an issue that kept displaying the exclamation mark after check new unlocks at encyclopedia •Minor UI fixes gl hf