version 0.1.4 - pain points and balance

Another small update that adresses some more pain points that I felt needed immediate adressing, nerfs some of the biggest outliers among charms and charm comboes, while also adding a few more charms, to ensure that busted builds are still possible (just a little less busted, and a little harder to get). [b]Changes[/b]: - added option to [b]reduce/disable screen shake[/b] - followers now [b]carry weapons[/b] like player, to make it more visible that they are actually shooting - bugs are now [b]immune to damage when off-screen[/b] - armetis drone: [b]significantly nerfed at high upgrade levels[/b] - buddyguard: [b]significantly nerfed at high upgrade levels[/b], but has triple shot now - infestation: ze [b]bugs killed by allied tiny allies no longer spawn allies[/b]. Beetles spawned by abomination are an exception - hive turrets: [b]significantly nerfed at high upgrade levels[/b] - spike turret: when combined with [b]hive turrets, spawns less beetles than normal[/b] - meditation: [b]can no longer be offered to Mercenary[/b] (Abomination already wouldn't get it) - added augment: [b]Mutant Beetles[/b], which makes your tiny allies less tiny - added augment: [b]AI Upgrade[/b], which makes your followers shoot faster - added augment: [b]Iron Legion[/b], which makes lots of followers as you upgrade it