Another small update that adresses some more pain points that I felt needed immediate adressing, nerfs some of the biggest outliers among charms and charm comboes, while also adding a few more charms, to ensure that busted builds are still possible (just a little less busted, and a little harder to get).
[b]Changes[/b]:
- added option to [b]reduce/disable screen shake[/b]
- followers now [b]carry weapons[/b] like player, to make it more visible that they are actually shooting
- bugs are now [b]immune to damage when off-screen[/b]
- armetis drone: [b]significantly nerfed at high upgrade levels[/b]
- buddyguard: [b]significantly nerfed at high upgrade levels[/b], but has triple shot now
- infestation: ze [b]bugs killed by allied tiny allies no longer spawn allies[/b]. Beetles spawned by abomination are an exception
- hive turrets: [b]significantly nerfed at high upgrade levels[/b]
- spike turret: when combined with [b]hive turrets, spawns less beetles than normal[/b]
- meditation: [b]can no longer be offered to Mercenary[/b] (Abomination already wouldn't get it)
- added augment: [b]Mutant Beetles[/b], which makes your tiny allies less tiny
- added augment: [b]AI Upgrade[/b], which makes your followers shoot faster
- added augment: [b]Iron Legion[/b], which makes lots of followers as you upgrade it