This update fixes some common criticism about upgrades, should greatly help with onboarding new players about the battery mechanics, and also adds a few augments with a fun, active playstyle in the process.
The game now has almost 80 total augments, which is nice.
[b]upgrades:[/b]
[list]
[*] upgrades now show text vaguely describing what the upgrade does
[/list]
[b]pickups:[/b]
[list]
[*] upgrade pickups that drop from beating elites no longer expire
[*] other pickups fade slightly over their lifetime to indicate they will go away
[/list]
[b]batteries:[/b]
[list]
[*] BDC warning about bad things that happen when you run of of juice are now more visible
[*] lack of juice kills you more slowly
[/list]
[b]new augments:[/b]
[list]
[*] overcharge
[*] explosive charge
[*] extra oomph
[*] artemis accumulator
[*] celebration
[*] brood batteries
[*] one with the brood
[/list]
[b]balance[/b]
[list]
[*] lategame bossess have somewhat more HP
[/list]
+ minor improvements to sound and graphics