version 0.1.3 - technical update

[b]Introduced controller support[/b] - controller support relies 100% SteamInput, so should work anywhere Steam is supported - aim assistance is added when using a controller - updated ui to better convey which element has focus and to gain more screen real estate - added screen that display controls - control rebinding might be implemented at a later date if needed, but I don't think it's will be with simple control scheme we have and also it can be done through SteamInput if someone would really want to [b]Weapons[/b] - augment choice screen now warns you if you are about to replace your weapon, so that players might avoid unpleasant surprise - alternate weapon augments are not offered before level 5 - this change was made because most weapons are designed to have considerable downsides, and picking them up early without any augments that would make up for said downsides was unnecessarly noobtrapy - weapon bullet spread lowered considerably - as a long time TBOI player, I personally loved the idea that you need to adjust your aim if you have lvl 1 multistrike, but others didn't seem to like it and also it would interact badly with autoaim [b]Others[/b] - removed lengthy reading section from the very first run, Headquaters messages you with info like encouraging the player to pickup batteries and such, possibly that's enough onboarding for new players This is a very technical update as you can see, hopefully next update will be more content-oriented instead.