v0.1.1: Small patch to adress reported pain points

- haste effect associated with picking up XP now has much more readable VFX - getting hit by enemy should feel more readable and more responsive, instead of like walking through mud - batteries spawn much more readily earlier in the run. You shouldn't really die to lack of juice, ever, unless you are actively trying to cheese the game - nerfed two overpowered augment interactions - zap and laser effects are more visible - laser spread was increased, to make multishot effects more visible