- haste effect associated with picking up XP now has much more readable VFX
- getting hit by enemy should feel more readable and more responsive, instead of like walking through mud
- batteries spawn much more readily earlier in the run. You shouldn't really die to lack of juice, ever, unless you are actively trying to cheese the game
- nerfed two overpowered augment interactions
- zap and laser effects are more visible
- laser spread was increased, to make multishot effects more visible