Escape from a dangerous tower where everything can be a weapon. Lucky Tower Ultimate is a slapstick, roguelike adventure that looks like a cartoon and feels like a joke. Slashy slashy!
[h3]Bug fixes[/h3]
[list]
[*] Fixed several occasion of Evelius being braindead in the final room
[*] Fixed cutscenes breaking when a companion dies from poisoning at the same time
[*] Fixed Evelius disappearing at the balcony if he's after you, causing him to never reappear in the final room
[*] Fixed Speedrun achievement triggering too early
[*] Fixed Assassin achievement triggering when killing the sleeper with a poisonous weapon
[*] Fixed Midas achievement not triggering when drinking the potion or gilding corpses
[*] Fixed one endless gold exploit
[*] Auto dropped items shouldn't damage Evelius anymore
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[h3]Other[/h3]
[list]
[*] New hints for unequipping and using a gold sack at the bank and mayor, since many people had problems figuring this out
[*] Bounty at the mayor only shows up if there are monsters in the cave
[*] Small gunpowder boxes have skull and T.N.T marks on them for clarity
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[h3]Balancing[/h3]
[list]
[*] Anvils on stakes in the purple segment are a bit lower to be visible despite the ceiling
[*] There's now a vending machine in the final room, where you can buy a key to escape the tower - this is an alternative exit strategy, in case you don't want to fight Evelius. The price of the key has been lowered to 25 gold. If there's a bug in the final room where the gate can no longer be attained, the key can be bought for free at the machine
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