Version 0.1.12 patch - bug fixes, other, balancing

Lucky Tower Ultimate

Escape from a dangerous tower where everything can be a weapon. Lucky Tower Ultimate is a slapstick, roguelike adventure that looks like a cartoon and feels like a joke. Slashy slashy!

[h3]Bug fixes[/h3] [list] [*] Fixed several occasion of Evelius being braindead in the final room [*] Fixed cutscenes breaking when a companion dies from poisoning at the same time [*] Fixed Evelius disappearing at the balcony if he's after you, causing him to never reappear in the final room [*] Fixed Speedrun achievement triggering too early [*] Fixed Assassin achievement triggering when killing the sleeper with a poisonous weapon [*] Fixed Midas achievement not triggering when drinking the potion or gilding corpses [*] Fixed one endless gold exploit [*] Auto dropped items shouldn't damage Evelius anymore [/list] [h3]Other[/h3] [list] [*] New hints for unequipping and using a gold sack at the bank and mayor, since many people had problems figuring this out [*] Bounty at the mayor only shows up if there are monsters in the cave [*] Small gunpowder boxes have skull and T.N.T marks on them for clarity [/list] [h3]Balancing[/h3] [list] [*] Anvils on stakes in the purple segment are a bit lower to be visible despite the ceiling [*] There's now a vending machine in the final room, where you can buy a key to escape the tower - this is an alternative exit strategy, in case you don't want to fight Evelius. The price of the key has been lowered to 25 gold. If there's a bug in the final room where the gate can no longer be attained, the key can be bought for free at the machine [/list]