Escape from a dangerous tower where everything can be a weapon. Lucky Tower Ultimate is a slapstick, roguelike adventure that looks like a cartoon and feels like a joke. Slashy slashy!
Hey Adventurers, the first Lucky Tower Ultimate Early Access update, “The Cave” is out now!
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Here’s what's included in this update:
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[*] The Cave
[*] More than 666 new voice lines
[*] 5+ new achievements
[*] Ultra Widescreen support
[*] New enemy: troll
[*] New village quest
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[b]What is The Cave?[/b]
The Cave offers an alternative way to escape the tower once you reach the exit door, allowing you to refuse Evelius’s offer and avoid the boss fight. This longer route out of the tower and into the Village will be a dark and atmospheric maze, visually reminiscent of Studio Seufz’s game The Longing. Companions can go insane in these tunnels, so be careful to keep morale high!
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[h3][url=https://forms.gle/wQiYnS6PNMioQp4q8]Early Access Feedback[/url][/h3]
Please share your Lucky Tower Ultimate feedback with us! We’ve set up a [url=https://forms.gle/wQiYnS6PNMioQp4q8]feedback form[/url] with specific questions and we’d love to hear your thoughts on how we can improve the game for everyone in future updates.
[h3]Steam Bundles[/h3]
There are two bundles now available featuring Lucky Tower Ultimate! [url=https://store.steampowered.com/bundle/46865/German_Rogues/]German Rogues[/url] includes three roguelikes from Germany: Rack and Slay, Rogue Voltage and Lucky Tower Ultimate. There's also a [url=https://store.steampowered.com/bundle/46552/Lucky_Tower_x_Gunbrella/]Gunbrella and Lucky Tower Ultimate[/url] bundle with our friends at Devolver! Be sure to check out both bundles.
Enjoy the new way to escape the tower, we can’t wait to hear your thoughts on the cave and the update.
[h3]Patch Notes[/h3]
[h3]New Features[/h3]
[list]
[*] Cave segment added to the tower. It can be found by opening the barred door in the final room of the regular tower
[*] New troll enemy
[*] A hidden treasure room can be found in the caves
[*] Six new types of mushrooms (currently only found in the caves)
[*] Items now react to being hit by stomp traps and anvils. Steel and gold items will be turned into discs that can be used as deadly frisbees. Other items are destroyed or pushed away
[*] New quest in the village: In the castle area, you can talk to a sculptor to request a giant gold statue of yourself. Be warned, this will require a lot of gold...
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[h3]Quality of Life Improvements[/h3]
[list]
[*] The UI has been optimized for a lot more resolutions, including Ultra Widescreen
[*] You can now skip the intro by pressing any button twice
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[h3]New Voice Lines[/h3]
[list]
[*] Plenty of new lines have been recorded. Too many to list them all, but here are some examples:
[*] Van Wampe (the red haired knight) now has voice lines
[*] Wanst comments the goodbye lines of companions
[*] New lines for escaping and re-entering the tower
[*] New lines for killing Evelius
[*] More lines for Evelius gifting you items
[*] Companion lines for entering the balcony
[*] More idle and small talk lines for Wanst and companions
[*] Townsfolk chatter
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[h3]Other Changes[/h3]
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[*] Sobu and Alva no longer immediately attack you when looted (now with new voice lines)
[*] Potion effects now apply to items in the village. However, Wanst will not drink potions while in the village
[*] All cushions in the idea/monkey zone now give different answers, if Evelius asks Wanst a question
The time limit for the monkey selection has been raised to 60 seconds
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[h3]Bug fixes[/h3]
[list]
[*] Fixed monster render order issues
[*] Fixed Evelius talking at the basement, even though he is dead
[*] Riddle Master cave chest freeze fixed
[*] You can now bring chests back to the tower from outside
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