Version 0.1.11 patch - bug fixes, balancing, other

Lucky Tower Ultimate

Escape from a dangerous tower where everything can be a weapon. Lucky Tower Ultimate is a slapstick, roguelike adventure that looks like a cartoon and feels like a joke. Slashy slashy!

[h3]Bug fixes[/h3] [list] [*] Fixed several occasions of Evelius being braindead after giving him a hat [*] Fixed not being able to talk to companions after they've been interrupted by Evelius [*] Poison progression visuals are now stopped in ending cutscene [*] Armor obtained from chests at the balcony displays correctly [*] No input in main menu when tabbed out [*] Fix for not being able to continue playing at the tavern endscreen, if there's a bug that shows you as a monster [*] Fix for a bug that caused a freeze when entering the tavern with a beehive helmet [*] One fix for the pawn shop that resulted in a freeze [/list] [h3]Balancing[/h3] [list] [*] If a powder keg is behind a nail waltz with alcoves, the fuse of the powder keg will now burn longer to prevent impossible challenges [/list] [h3]Other[/h3] [list] [*] Apple added as item 🍎 (there are some on the ground near the village entrance, that can be used to cure poisoning) [*] New music for the realm of ideas (monkey zone) [*] Different money icons for vending machines, ATMs/Bank, Mayor [*] Some sound adjustments to doors [*] Cauldron in Alva's hut can be used (potions only work inside the tower though) [/list]