A high degree of freedom space shooting game for building spacecraft. Modular editing, building a spaceship like "building blocks". Order, branching, and inheritance of weapons, constructing weapon systems like true 'magic'. Physics based motion systems, diverse, shield, energy systems, and more.
1. Optimized the display of the spaceship UI and adjusted the position of some text.
2. Fixed some issues with the fleet system save files and optimized the display of the angular shields.
3. Optimized the method for determining the attachment of multiple objects when editing the spaceship, making it easier to maintain the original state during spaceship assembly.
4. Changed the module selection UI to a list-based UI, replaced the circular UI with a functional selection UI; added support for box selection, multiple selection, copy, paste, and undo functions in spaceship editing; enabled loading or saving of spaceships during long-range navigation mode spaceship editing.
5. Refined the calculation method for assessing spaceship combat power and increased the initialization speed of different species cores.
6. Added various forms of core modules and expanded the corresponding technology tree.
7. Introduced the "Boundary Breakthrough" technology, allowing the enhancement of the strength limit of spaceship assembly using certain resources.
8. Added module resistance attributes to impede the penetration damage of invasive weapons.
9. Optimized the behavior patterns of cannon modules, fixed the issue where laser cutting beams could not merge with cannons to form cutting nets.
10. Added collision functionality to the Binding Light Phantom Thunder and allowed for destruction.
11. In detailed testing mode, the current trigger body's data display will show energy consumption, cooldown time, impact points, etc.
12. Added two types of close-range weapons exclusive to plant technology and expanded the corresponding technology tree.