A high degree of freedom space shooting game for building spacecraft. Modular editing, building a spaceship like "building blocks". Order, branching, and inheritance of weapons, constructing weapon systems like true 'magic'. Physics based motion systems, diverse, shield, energy systems, and more.
1. Add a detailed testing mode to the spaceship editing mode, which will test the trigger and display detailed information about the weapon.
2. Add alien space stations in long-range mode; Technology unlocking will be divided into native technology and foreign technology, and foreign technology unlocking requires unlocking in a foreign space station.
3. In the long-distance mode, the spacecraft is subject to intensity restrictions, and the intensity gradually increases according to the unlocking degree of technology. If the intensity limit is exceeded when editing the spacecraft, it cannot be saved.
When operating the joystick, change the LT/RT to lock the target, and control the steering with the right joystick.
5. Long press and right-click on the spaceship editing interface to display more spaceship module information. All special modules are supported.
In long-range mode, planets and stars shrink by nearly a hundred times, and some planets generate numerous satellite defenses.
7. The trigger will limit the number of trigger modules, and the limit requirements for the number of different triggers are different.
8. Add 2 buttons and modify the configuration of keyboard, mouse, and joystick buttons, as well as modify the configuration of most functional operations.
9. The spaceship editor has optimized the UI, and the color menu now allows HSV color adjustment and adjusts the operation modes of the mouse and controller separately; The mode switching can be displayed on the module menu; When saving the spaceship, the keyboard and mouse can directly input the spaceship name, and support upper and lower case writing. The controller continues the virtual keyboard operation; The spaceship editing is divided into two editing modes, basic editing mode and quick editing mode.
The basic editing mode is basically the same as the old editing mode.
In quick editing mode, left click (LS) to create modules and attach them, and right click (RS) to directly fill in colors.
10. UI adjustment in remote mode, displaying spacecraft information and status in the lower left corner and spacecraft radar in the upper right corner.
11. ESC menu adds selection of movement mode and motion blur switch.
The default movement mode is absolute movement mode. In this mode, when controlling the spacecraft, it moves in the world coordinate system. ↑ moves upwards, ↓ moves downwards, ← moves to the left, and → moves to the right.
In relative movement mode, the spacecraft moves in the direction of its local coordinate system. If ↑, the spacecraft advances; if ↓, the spacecraft retreats; if ←, the spacecraft moves to the left; if →, the spacecraft moves to the right.
12. Adjusted the display mode of most of the UI, no longer dynamically moving or zooming with the camera.
13. In the long-distance mode, a star map function has been added. When transmitting through the space station, star maps are used for selection and transmission, which requires a certain amount of cost.
14. Fixed the issue where the trigger could not obtain the crystal gain effect of some modules, and fixed the problem where the spacecraft was not successfully changed when entering the editing interface after changing the spacecraft.