A high degree of freedom space shooting game for building spacecraft. Modular editing, building a spaceship like "building blocks". Order, branching, and inheritance of weapons, constructing weapon systems like true 'magic'. Physics based motion systems, diverse, shield, energy systems, and more.
1. Increased the coordinate display on the large map, with the button response time on the large map reduced to 0.25 seconds.
2. Increased the refresh rate of the small celestial bodies and ships on the map by 60%.
3. Optimized the planet generation function in the star system, initially generating images of 256×256, and later generating standard images of 2048×2048 after some time to display faster on the map.
4. When piloting a ship, the current ship status will be displayed in the upper right corner.
5. Reduced the refresh rate of unmanned planets by 50%.
6. Added 2 neutral factions.
7. Expanded the capacity of the ESC main menu and optimized some operations in the main menu.
8. Planets will no longer have docking functions; when approaching, they will automatically connect to the planet channel and allow negotiation. Negotiations will no longer change the field of view, and hostile planets will also allow free trade and ship assembly. The increase in friendliness gained when purchasing supplies from a faction has been enhanced.
9. Added a UI icon for the activation of the hyper-pulse engine.
10. Added permanent space stations; two space stations will automatically refresh when players enter each celestial system.
11. Optimized AI command in battle mode, making it more proactive in occupying unmanned fortresses and optimizing ship AI routes.
12. The ship purchase interface now allows mouse-click operations.
13. Fixed a bug that allowed unlimited harvesting during certain time periods.
14. Added interactive effects triggered subsequently by the impact beam module and the lightning beam module.