Ver 0.0.9 Released, now we have Telekinesis and more

Battle Talent

Battle Talent is a challenging physics-based roguelite sword-fighting game. Tired of fighting boring enemies? Battle Talent has created for you a mega seamless procedural dungeon with over 80 enemy variants, 100 weapons, 60 perks, and multiple landscapes that change each time.

V9 update has been released, please check out the store page on Steam, AppLab, Sidequest, and Itch. [previewyoutube=ygfrA1I8Zuc;leftthumb][/previewyoutube] # ChangeLog Avatar * new avatar[changed] * better leg animation[changed] * finger control[added] Combat * new dismemberment system[added] * new decal system(blood effect)[changed] * new grab logic[changed] * new vfx[changed] * procedural whoosh sound[changed] * corpse will be kept[added] * your weapon will drop if your hand got hit[added] * your hand will not though target's body when stabbing[changed] Enemy * small goblins(bomb,knife,mace)[added] * new skeleton model[changed] * elf is removed[removed] * enemies have their own weapons[changed] * eye blinking and facial expression[added] * throat slicing[added, not polished yet] * enemy can be pushed away by hand[added] Weapon * telekinesis spell[added] * fireball spell[added] Scene * remade the arena[changed] * remade all dungeon rooms[changed] * deflect is removed from tutorial[changed] Mod * in-game mod menu, no login required[added] * refactor the combat code to data driven[changed] * spell weapons added to ModToolkit[added, not released yet] * a better document[changed, not released yet] * inspector gun[added, not released yet] * added scroll bar to the in-game log console[added] * attachline has changed[changed] #Next: * Better AI, Sandbox, Modding * P2P based multiplayer(experimental, if the experience is bad it won't be released)