October Update Announcement

Battle Talent

Battle Talent is a challenging physics-based roguelite sword-fighting game. Tired of fighting boring enemies? Battle Talent has created for you a mega seamless procedural dungeon with over 80 enemy variants, 100 weapons, 60 perks, and multiple landscapes that change each time.

Hello guys, This time, the update took a bit longer than expected because our development team has made significant changes to the game. We hope these changes will bring joy to all of you! [h2]New Features[/h2] In this update, we're introducing a brand new mode selection feature. Now, when you enter the game, you'll have the freedom to choose between three different modes: Sandbox Mode, Adventure Mode, and Challenge Mode. - In Sandbox Mode, you can freely access any level, use any items, and make any modifications. The cheat menu will be readily available. [img]{STEAM_CLAN_IMAGE}/39405537/c0236d14e1f6bae370ab5d37910078c91922f3cb.gif[/img] - Adventure Mode will no longer feature dungeons, allowing you to immerse yourself more seamlessly in the story's progression at the Temple of Talents. [img]{STEAM_CLAN_IMAGE}/39405537/641914bd13f939f3229737feacbf3fc345a8e6d1.gif[/img] - Challenge Mode offers a more complete, diverse, and challenging dungeon experience. You can switch between these modes at any time, depending on your preferences. [img]{STEAM_CLAN_IMAGE}/39405537/1cdc5037ef3b1dc0083f626b343b898b76681a60.gif[/img] [h2]New Updates[/h2] We've updated the rogue-lite elements in Challenge Mode, making dungeon adventures significantly different from before. Within the dungeons, there's now an independent economic system. We've also added new content to keep the economic system engaging and create a complete and enjoyable dungeon experience, including: - Decomposition [img]{STEAM_CLAN_IMAGE}/39405537/8a1736b918364ff64a80459f308c060b0d0106b1.gif[/img] - Merchants [img]{STEAM_CLAN_IMAGE}/39405537/797170d10e84b7bc1183d9477427614c29c9c142.gif[/img] - Blessings [img]{STEAM_CLAN_IMAGE}/39405537/33553a14c598ec1ba4862ea7954ad8bc71a61dee.gif[/img] - Gambling [img]{STEAM_CLAN_IMAGE}/39405537/dfe4e595feabe319ce08a8e6d91ddc3074c31c49.gif[/img] Now, you can continuously grow stronger in the dungeons by accumulating and constantly switching to more powerful weapons and equipment during challenges. You won't have to stick with the same weapons throughout. We've also made adjustments to every battle and room in the dungeons to eliminate repetitive fights with nearly identical enemies in each room. Additionally, we've implemented numerous other optimizations to make the dungeons more fun and challenging. [img]{STEAM_CLAN_IMAGE}/39405537/d0b3fb3af6ac81b0c5b080311d577599613c0fcf.gif[/img] Finally, we're introducing a brand new shield, the "HarryPair Shield," in tribute to HarryPair's outstanding performance. This is an exceptionally unique and enjoyable shield, and we hope you all have a fantastic time playing with it! Also, Halloween has arrived, and you may notice that we've made some Halloween decorations and enhancements. We hope everyone has a great time playing! Thank you for your continued support and enthusiasm for the game. We look forward to hearing your feedback and hope you enjoy the new updates! --Dev&Moderator team [h1]Changelog:[/h1] Change Log for V11P5: There are numerous detailed improvements, but here we're only listing the major ones. [h3]> New Content[/h3] - Brand new adventure, sandbox, and challenge modes, with the ability to seamlessly switch between them. - Challenge Mode: [list] [*] Independent random dungeons with a unique economy system and currency called "Souls" [*] 󠀡New facilities and items, such as the Demon Tablet, merchants, and Decomposition Portal. [*] New level rooms. [*] Completely revamped dungeon configurations. [/list] - Sandbox Mode: [list] [*] Unlock all content right from the start. [*] Exclusive Halloween-themed sandbox castle scene.[/list] -New weapon: HarryPair Shield. [h3]> Adjustments[/h3] - Balanced many weapons for improved gameplay. - Some skills that previously required weapon upgrades are now accessible from the beginning. - Enhanced the handling of certain weapons. - NPCs exhibit more varied and natural behaviors. - Adjusted NPC difficulty, including stagger mechanics and attack patterns. - Improved hand physics and grip sensations. - Player stagger when attacked is now more realistic and natural. - Removed dungeon and sandbox levels from the adventure progression. - Optimized certain dungeon rooms. - Improved UI usability.