Major Update 004 of Battle Talent Released !

Battle Talent

Battle Talent is a challenging physics-based roguelite sword-fighting game. Tired of fighting boring enemies? Battle Talent has created for you a mega seamless procedural dungeon with over 80 enemy variants, 100 weapons, 60 perks, and multiple landscapes that change each time.

Unknowingly it has been two months since the first release, I’ve spent more time on it than expected, and made various improvements in almost every aspect. Battle Talent is designed to expand the boundaries of VR action genre and bringing it to as many VR players as possible. And now we have 13 languages support, thanks to all the translators! And we will submit to AppLab later. The biggest change in this update is the dungeon part. In order to make the adventure more interesting, dynamic enemies, parkour and climbing have been added experimentally. I hope to hear your feedback soon. In addition, there are a lot of details that have been improved in the combat system, which I won’t list them all here, please checkout the change log. Cool cinematic combat scene is the pursuit of Battle Talent, and hopefully this update will be a step closer to that goal. Thank you! by dev & moderator team >ChangeLog for Ver.0.0.4 # About Dungeon * wooden object[added] * wall running[added] * sling rope[added] * parkour tutorial[added] * parkour dungeon level[added] * mini map[added] * enemies will spawn every where[added] * coin chest in the end[added] * enemies will have more hp and case more damage as you go deeper[added] * remade the dungeon’s size, feeling less empty[changed] # About Weapon * basic weapons remade[changed] * shield[added] * blood stain on weapon[added] * weapon upgrade effect[added] * bow optimize[changed] * katana’s skill problem[fixed] * two handed holding with spear[changed] * pistol recoil[changed] # About Enemy * aggressive AI[changed] * more blood on the ground[changed] * spawn logic in battle remade[changed] * standstill when player jumped[fixed] # About Player * dash[removed] * dash jump&down[removed] * move speed faster[changed] * aerial stay ability[added] * hand gesture[fixed] # Support * virtual desktop adaptation[added] * 13 languages support[changed] * will apply for App Lab later