Ver 0.0.7 Released, now we have MODDING support!

Battle Talent

Battle Talent is a challenging physics-based roguelite sword-fighting game. Tired of fighting boring enemies? Battle Talent has created for you a mega seamless procedural dungeon with over 80 enemy variants, 100 weapons, 60 perks, and multiple landscapes that change each time.

Finally, the ModToolkit and Tutorial are released today, I didn’t expect to spend that much time making document and tutorial, thanks for your waiting. If you have any question about modding, please discuss in the modding-discuss channel.  Looking forward to what will you create. by dev&mod team   Modding Related Links: * Weapon Modding Video: https://youtu.be/IqPl5KRgZ8Y * Weapon Modding Doc: https://docs.google.com/spreadsheets/d/1z3dAbbIpCERFYRC-NOEZxo7R3kv008184Jws9MFz2NI/edit?usp=sharing * Scripting Doc: http://fonzieyang.github.io/BTModToolkit * Prebuilt Mod: https://github.com/fonzieyang/BTModToolkit/releases/download/V0.0.1/ModProj.zip ChangeLog For Ver 0.0.7: # Basic Interact * Free Grab System, though trigger button to grab anything except environment [added] * Better Leg Animation [changed] # Combat * Precise Armor Collision Detection [added] # Mod System * Example Mod Project with 6 weapons [added] * Modding workflow [added] # Support * WMR Support [added] * Larger dead zone for joystick drift [changed] # What comes next: * Improve the Mod Toolkit * Improve the dismemberment system * Hand spells * Some Ideas & advices from community