Zombie improvements, new art, quick melee, and moving containers.
We highly recommend starting a new save game with this update, as most furniture with new art will have shuffled around.
In addition, we fixed a bug that would have caused bullet items loaded into firearms to become invalid - which may cause a crash when loading old saves. Sorry about that.
[previewyoutube=J3efWUv9JaE;full][/previewyoutube]
[b]Features[/b]
[list]
[*]Doctor loadout now has appropriate clothing
[*]New melee hit camera effects
[*]Raincoats now block rain wetness
[*]Better farming UI/UX
[*]The odds of a horde event occurring depend on the time since the start of the game
[*]Add kerosene canister item for kerosene lamps, as well as the ability to change kerosene/add/remove kerosene from kerosene lamps
[*]WIP huge asset replacement with better art
[*]Night time and ambient lighting tweaks
[*]Zombies in a region can now be entirely killed off/exterminated
[*]You can now stick forks in junction boxes/outlets/etc
[*]Increased the texture resolution of some commonly seen textures in game
[*]Melee blocking replaced with a quick melee, also works for e.g. firearms or held items
[*]Long skirt reduces run speed significantly
[*]Better grenade explosions
[*]ID, debit card items now have proper textures
[*]Better hotwiring effects
[*]Prevent hotwiring damage by wearing gloves
[*]UI improvements to the repair workbench
[*]Add scope glint
[*]Esc now closes open menus on the main menu
[*]Toilet brush weapon now can cause illness when someone's hit
[*]Doctors, firefighters, police officers, veterans now know their own blood type by default
[*]Street signs now become visible when hit by a car
[*]Crates when labeled now show up in-world
[*]Car hoods are now popped instantly
[*]Changed some items e.g. firearms to be placeable flat on the ground
[*]If you get far away enough from a horde, they stop coming
[*]Much better zombie navigation
[*]Add the ability to copy character appearance from the character menu
[*]Add `vein.Time.ContinueWithNoPlayers` convar for dedicated servers
[*]Unclamp the max fly speed
[*]Removing a battery now puts the battery in its container's inventory instead of yours
[*]Firearms now tell you what they're chambered in
[*]Improve third-person cameras for large vehicles
[*]Water pressure prevents you from exiting a vehicle underwater
[*]Better movement when travelling on top of something
[*]Workbenches/stoves/plants now prompt for a fluid amount to add
[*]Furniture now has health and zombies will attack it if blocked
[*]Add roadmap to esc menu/main menu
[*]Add loads of item use animations
[*]Add 15-20 new stat perks
[*]3 new music tracks incl. main menu
[*]Add ability to exercise on the ground
[*]Add compass mesh
[*]Add the ability to move containers
[*]Add the ability to learn how to build & to build some furniture like coffee tables and shelves
[*]Increase the number of build objects you can build on each other
[*]Add buildable junk piles
[*]Improve construction menu UI for buildables with few requirements
[*]You can now be wet from clean/dirty/putrid water etc.
[*]Add buildable candles
[*]Add sounds to the wiring system
[*]Hazmat suit now prevents you from getting wet
[*]Add admin report system to esc menu/admin menu in multiplayer
[*]Sleeping in multiplayer now sets your spawn point like in singleplayer
[*]Add demo player scoreboard badge
[*]Increase the amount of tiredness from punching
[*]If you have more than one plant seed, planting one will continue trying to plant another
[*]Add battery indicator on equipment slots
[*]Add notification when an equipped battery powered item runs out of battery
[*]Disable the ability to just remove a lock from a container that you don't own
[*]Add sheriff clothes
[*]Add a distance limit to wiring electronics
[*]Add some new emotes
[*]Add backpack weapons (some quick use items now appear on your character)
[*]Submitting feedback now tells us where you are ingame (if people report 'this door is broken' or something we now know where the door is)
[*]Improve ladder movement
[*]Car alarm now instantly stops when the battery is removed
[*]Use options for sinks and other water sources is now disabled when the water is off
[*]Towels don't need to be wet to clean blood, add hint to use a towel to clean blood
[*]Add more info to the furnace window re: melting points, fuel types, etc.
[*]Make some fences, graves, etc. easier to break down
[*]Numeric prompt improvement: default values, keyboard navigation etc.
[*]Painkiller overhaul (painkiller condition stacks)
[*]Add a large delay to pickpocketing
[*]Placing wet clothing items in a warm, dry place will dry them
[*]Ceramic planters now need glass scrap instead of wood scrap
[*]Add UI scale 0.5 and 0.75 options
[*]Add container respawn option to main menu
[*]The inventory sort direction persists between closing and opening the inventory
[*]Placed fluid items now display their contents in the use tooltip
[*]Nerf utility cabinet to require items only once every 4 hours; add some utility cabinet console variables
[*]Add the ability to destroy corpses before they become persistent corpses
[*]Vehicle initial damage on the map has been increased (vehicles are more broken by default)
[*]Crafting recipes have been rebalanced; some higher tier recipes are easier
[*]Add small timeout to broken glass damage so you don't die from touching a door
[*]Significantly reduce in-world item spawner duration
[*]Add the ability to use stuff, enter vehicles etc. while moving or building things
[*]Increase the speed food cools inside fridges/freezers
[*]Solar panels now generate partial electricity depending on cloudiness/sun angle/etc
[*]Add notification when invited to a group
[*]Significantly improved vehicle networking performance
[*]Add item loadout to occupation selection in character creation
[*]New weapon impact effects
[*]Utility cabinet UI now colors red if you're missing materials
[*]Player-built containers now have capacity weight limits
[/list]
[b]Bugfixes[/b]
[list]
[*]Fix 'wire' use option subtitle
[*]Fix some clothing items not being hidden in character creation
[*]Fix the sky being overly bright
[*]Fix forges/furnaces not saving their contents properly
[*]Fix notepads not contributing to good compost quality
[*]Fix player corpses not saving properly
[*]Fix UC UI alignment issues
[*]Fix alarms not instigating hordes
[*]Fix (sort of) some pump shotgun animation issues (its still placeholder)
[*]Fix some character creation sliders saying '-0%'
[*]Fix 'inject' syringe option always injecting you instead of your target
[*]Fix small rendering bug on map
[*]Fix hair disappearing in character creation sometimes
[*]Fix cars driving into a forest and getting propelled into the air
[*]Fix not being able to select items in the inventory after you've alt tabbed
[*]Fix being able to write on fishing lines
[*]Fix bug not being able to add a stack of items manually to a workbench with some other stuff in it that's not stackable
[*]Fix memory leak in multiplayer when a large battery is plugged in
[*]Fix some containers, doors being locked and not pickable ("no lock" but it's locked)
[*]Fix fabrication bench collision (prevented use)
[*]Fix not being able to load singleplayer characters when loading a singleplayer save as multiplayer
[*]Fix crash when steam is not running and you use links from the main menu
[*]Fix getting contact highs in multiplayer
[*]Fix the sun rising in the west, fix the sun not properly following the equator
[*]Fix being able to open/use items in locked vehicle inventories
[*]Fix getting XP for invalid item transfers to/from the forge
[*]Fix darts not aligning to velocity/sticking to stuff
[*]Fix a significant amount of hitches/frame drops
[*]Fix mechanical vending machine requiring power
[*]Fix some vending machines just eating your money
[*]Fix giveitem cheat not giving you the correct amount if you enter a quantity that is equal to the max stack of the item
[*]Fix duplication exploit on workbench
[*]Fix TVs having two wire options
[*]Fix vehicles maintaining e.g. the gas pedal when you exit the vehicle
[*]Fix sports locker name
[*]Fix weird ladder animation when rotated
[*]Fix footstep sounds being wrong in large buildings (e.g. gravel sound in the high school)
[*]Fix shotgun being able to reload 2+ rounds at a time
[*]Fix player inventories merging stacks when loaded from a save
[*]Fix feedback votes not loading properly in singleplayer
[*]Fix workbench not showing correct item counts when your inventory changes
[*]Fix keybind labels missing in the main menu
[*]Fix always being able to drink from water pipes in buildings, regardless of if the water is off
[*]Fix being able to open e.g. the admin menu when dead
[*]Fix (?) stuff in your base despawning, but this needs a lot of testing
[*]Significantly improve vehicle networking
[*]Fix inconsistent weight units
[*]Fix workbench UI not respecting locks on items
[*]Fix water pipes in houses not being affected by water shutoff
[*]Fix physics issue when loading built actors, items, etc. that are attached to vehicles
[*]Fix gas tanks not saving their contents properly
[*]Fix moving items from point A to B causing them to impact vehicles in the way
[*]Fix bloody footprints lasting forever if you go back in time
[*]Fix hiding hats, hiding hair
[*]Fix main menu settings being unusable at low resolutions
[*]Fix flatscreen TVs snapping to the floor
[*]Fix 'move' option appearing on everything, even stuff that can't be moved
[*]Fix mousepads not being grabbable
[*]Fix grabbing items being audible by everyone
[*]Fix utility cabinet consuming way more resources than it should
[*]Fix firearms and magazines having invalid ammo in them (this will empty existing firearm/magazine items)
[*]Fix a bunch of dialog/UI using metric units when imperial is selected
[*]Fix 'take and hold' causing some desync in multiplayer
[*]Fix snow particles being spawned way above the player
[*]Fix cooking sound not looping
[*]Fix 'move to POI' admin menu button not working
[*]Fix bug when repositioning dragged players/corpses
[*]Corrected double barrel shotgun ADS
[*]Fix cooking an item resetting the cooked amount
[*]Fix some furniture (e.g. instruments) producing incorrect destruction effects
[*]Fix vehicles being invisible sometimes in multiplayer to clients
[*]Fix utility cabinet not showing its draws to clients
[*]Fix cooking autoselecting already-cooked items
[*]Fix player groups not saving
[*]Fix player nameplates not updating for some people
[*]Fix some furniture duplicating between loading saves
[*]Fix permanent arrows appearing from use of the bow as a client
[*]Fix fishing line being stuck in place from the server's POV
[*]Fix groups not loading from saves
[*]Fix fluid containers not filling up with water when placed outside
[*]Fix not being able to move microwaves
[*]Fix radiators not working properly
[*]Fix smelling, refilling gas containers not working properly
[*]Fix drop button sometimes not working in inventory
[*]Fix syringes not working as a client in multiplayer
[*]Fix grass showing up on the horizon during winter
[*]Crash fixes
[*]Other small fixes/performance improvements
[/list]