VEIN 0.015 Released

Zombie improvements, new art, quick melee, and moving containers. We highly recommend starting a new save game with this update, as most furniture with new art will have shuffled around. In addition, we fixed a bug that would have caused bullet items loaded into firearms to become invalid - which may cause a crash when loading old saves. Sorry about that. [previewyoutube=J3efWUv9JaE;full][/previewyoutube] [b]Features[/b] [list] [*]Doctor loadout now has appropriate clothing [*]New melee hit camera effects [*]Raincoats now block rain wetness [*]Better farming UI/UX [*]The odds of a horde event occurring depend on the time since the start of the game [*]Add kerosene canister item for kerosene lamps, as well as the ability to change kerosene/add/remove kerosene from kerosene lamps [*]WIP huge asset replacement with better art [*]Night time and ambient lighting tweaks [*]Zombies in a region can now be entirely killed off/exterminated [*]You can now stick forks in junction boxes/outlets/etc [*]Increased the texture resolution of some commonly seen textures in game [*]Melee blocking replaced with a quick melee, also works for e.g. firearms or held items [*]Long skirt reduces run speed significantly [*]Better grenade explosions [*]ID, debit card items now have proper textures [*]Better hotwiring effects [*]Prevent hotwiring damage by wearing gloves [*]UI improvements to the repair workbench [*]Add scope glint [*]Esc now closes open menus on the main menu [*]Toilet brush weapon now can cause illness when someone's hit [*]Doctors, firefighters, police officers, veterans now know their own blood type by default [*]Street signs now become visible when hit by a car [*]Crates when labeled now show up in-world [*]Car hoods are now popped instantly [*]Changed some items e.g. firearms to be placeable flat on the ground [*]If you get far away enough from a horde, they stop coming [*]Much better zombie navigation [*]Add the ability to copy character appearance from the character menu [*]Add `vein.Time.ContinueWithNoPlayers` convar for dedicated servers [*]Unclamp the max fly speed [*]Removing a battery now puts the battery in its container's inventory instead of yours [*]Firearms now tell you what they're chambered in [*]Improve third-person cameras for large vehicles [*]Water pressure prevents you from exiting a vehicle underwater [*]Better movement when travelling on top of something [*]Workbenches/stoves/plants now prompt for a fluid amount to add [*]Furniture now has health and zombies will attack it if blocked [*]Add roadmap to esc menu/main menu [*]Add loads of item use animations [*]Add 15-20 new stat perks [*]3 new music tracks incl. main menu [*]Add ability to exercise on the ground [*]Add compass mesh [*]Add the ability to move containers [*]Add the ability to learn how to build & to build some furniture like coffee tables and shelves [*]Increase the number of build objects you can build on each other [*]Add buildable junk piles [*]Improve construction menu UI for buildables with few requirements [*]You can now be wet from clean/dirty/putrid water etc. [*]Add buildable candles [*]Add sounds to the wiring system [*]Hazmat suit now prevents you from getting wet [*]Add admin report system to esc menu/admin menu in multiplayer [*]Sleeping in multiplayer now sets your spawn point like in singleplayer [*]Add demo player scoreboard badge [*]Increase the amount of tiredness from punching [*]If you have more than one plant seed, planting one will continue trying to plant another [*]Add battery indicator on equipment slots [*]Add notification when an equipped battery powered item runs out of battery [*]Disable the ability to just remove a lock from a container that you don't own [*]Add sheriff clothes [*]Add a distance limit to wiring electronics [*]Add some new emotes [*]Add backpack weapons (some quick use items now appear on your character) [*]Submitting feedback now tells us where you are ingame (if people report 'this door is broken' or something we now know where the door is) [*]Improve ladder movement [*]Car alarm now instantly stops when the battery is removed [*]Use options for sinks and other water sources is now disabled when the water is off [*]Towels don't need to be wet to clean blood, add hint to use a towel to clean blood [*]Add more info to the furnace window re: melting points, fuel types, etc. [*]Make some fences, graves, etc. easier to break down [*]Numeric prompt improvement: default values, keyboard navigation etc. [*]Painkiller overhaul (painkiller condition stacks) [*]Add a large delay to pickpocketing [*]Placing wet clothing items in a warm, dry place will dry them [*]Ceramic planters now need glass scrap instead of wood scrap [*]Add UI scale 0.5 and 0.75 options [*]Add container respawn option to main menu [*]The inventory sort direction persists between closing and opening the inventory [*]Placed fluid items now display their contents in the use tooltip [*]Nerf utility cabinet to require items only once every 4 hours; add some utility cabinet console variables [*]Add the ability to destroy corpses before they become persistent corpses [*]Vehicle initial damage on the map has been increased (vehicles are more broken by default) [*]Crafting recipes have been rebalanced; some higher tier recipes are easier [*]Add small timeout to broken glass damage so you don't die from touching a door [*]Significantly reduce in-world item spawner duration [*]Add the ability to use stuff, enter vehicles etc. while moving or building things [*]Increase the speed food cools inside fridges/freezers [*]Solar panels now generate partial electricity depending on cloudiness/sun angle/etc [*]Add notification when invited to a group [*]Significantly improved vehicle networking performance [*]Add item loadout to occupation selection in character creation [*]New weapon impact effects [*]Utility cabinet UI now colors red if you're missing materials [*]Player-built containers now have capacity weight limits [/list] [b]Bugfixes[/b] [list] [*]Fix 'wire' use option subtitle [*]Fix some clothing items not being hidden in character creation [*]Fix the sky being overly bright [*]Fix forges/furnaces not saving their contents properly [*]Fix notepads not contributing to good compost quality [*]Fix player corpses not saving properly [*]Fix UC UI alignment issues [*]Fix alarms not instigating hordes [*]Fix (sort of) some pump shotgun animation issues (its still placeholder) [*]Fix some character creation sliders saying '-0%' [*]Fix 'inject' syringe option always injecting you instead of your target [*]Fix small rendering bug on map [*]Fix hair disappearing in character creation sometimes [*]Fix cars driving into a forest and getting propelled into the air [*]Fix not being able to select items in the inventory after you've alt tabbed [*]Fix being able to write on fishing lines [*]Fix bug not being able to add a stack of items manually to a workbench with some other stuff in it that's not stackable [*]Fix memory leak in multiplayer when a large battery is plugged in [*]Fix some containers, doors being locked and not pickable ("no lock" but it's locked) [*]Fix fabrication bench collision (prevented use) [*]Fix not being able to load singleplayer characters when loading a singleplayer save as multiplayer [*]Fix crash when steam is not running and you use links from the main menu [*]Fix getting contact highs in multiplayer [*]Fix the sun rising in the west, fix the sun not properly following the equator [*]Fix being able to open/use items in locked vehicle inventories [*]Fix getting XP for invalid item transfers to/from the forge [*]Fix darts not aligning to velocity/sticking to stuff [*]Fix a significant amount of hitches/frame drops [*]Fix mechanical vending machine requiring power [*]Fix some vending machines just eating your money [*]Fix giveitem cheat not giving you the correct amount if you enter a quantity that is equal to the max stack of the item [*]Fix duplication exploit on workbench [*]Fix TVs having two wire options [*]Fix vehicles maintaining e.g. the gas pedal when you exit the vehicle [*]Fix sports locker name [*]Fix weird ladder animation when rotated [*]Fix footstep sounds being wrong in large buildings (e.g. gravel sound in the high school) [*]Fix shotgun being able to reload 2+ rounds at a time [*]Fix player inventories merging stacks when loaded from a save [*]Fix feedback votes not loading properly in singleplayer [*]Fix workbench not showing correct item counts when your inventory changes [*]Fix keybind labels missing in the main menu [*]Fix always being able to drink from water pipes in buildings, regardless of if the water is off [*]Fix being able to open e.g. the admin menu when dead [*]Fix (?) stuff in your base despawning, but this needs a lot of testing [*]Significantly improve vehicle networking [*]Fix inconsistent weight units [*]Fix workbench UI not respecting locks on items [*]Fix water pipes in houses not being affected by water shutoff [*]Fix physics issue when loading built actors, items, etc. that are attached to vehicles [*]Fix gas tanks not saving their contents properly [*]Fix moving items from point A to B causing them to impact vehicles in the way [*]Fix bloody footprints lasting forever if you go back in time [*]Fix hiding hats, hiding hair [*]Fix main menu settings being unusable at low resolutions [*]Fix flatscreen TVs snapping to the floor [*]Fix 'move' option appearing on everything, even stuff that can't be moved [*]Fix mousepads not being grabbable [*]Fix grabbing items being audible by everyone [*]Fix utility cabinet consuming way more resources than it should [*]Fix firearms and magazines having invalid ammo in them (this will empty existing firearm/magazine items) [*]Fix a bunch of dialog/UI using metric units when imperial is selected [*]Fix 'take and hold' causing some desync in multiplayer [*]Fix snow particles being spawned way above the player [*]Fix cooking sound not looping [*]Fix 'move to POI' admin menu button not working [*]Fix bug when repositioning dragged players/corpses [*]Corrected double barrel shotgun ADS [*]Fix cooking an item resetting the cooked amount [*]Fix some furniture (e.g. instruments) producing incorrect destruction effects [*]Fix vehicles being invisible sometimes in multiplayer to clients [*]Fix utility cabinet not showing its draws to clients [*]Fix cooking autoselecting already-cooked items [*]Fix player groups not saving [*]Fix player nameplates not updating for some people [*]Fix some furniture duplicating between loading saves [*]Fix permanent arrows appearing from use of the bow as a client [*]Fix fishing line being stuck in place from the server's POV [*]Fix groups not loading from saves [*]Fix fluid containers not filling up with water when placed outside [*]Fix not being able to move microwaves [*]Fix radiators not working properly [*]Fix smelling, refilling gas containers not working properly [*]Fix drop button sometimes not working in inventory [*]Fix syringes not working as a client in multiplayer [*]Fix grass showing up on the horizon during winter [*]Crash fixes [*]Other small fixes/performance improvements [/list]