VEIN 0.015 Hotfix 3 Released

Fixes: [list] [*]Fix unwiring a generator also removing all links from its child (e.g. unwiring a battery unwired anything plugged into the battery bank and a junction box) [*]Fix some collision for some art assets [*]Restore some original texture resolutions for some art assets [*]Fix zombies not spawning if you go back in time to before you spawned [*]Fix stoves in school not working, fix radiators in post office not working [*]Fix not being able to drink out of the orange toilet 🤤 [*]Fix drinking fountain not working [*]Fix PBJ recipe not requiring a pan [*]Fix cooking a canned food item resetting its lid [*]Fix some server settings not displaying properly in the admin menu [*]Hide nameplates (item names) with `vein.HUD.HideAllNameplates 1` or with `ShowHUD` turned off [*]Disallow server hosts to set the max character count to <= 0 [*]Remove jerry can item, replace with gas canister [*]Fix propane canister containing natural gas by default instead of propane [*]Fix floodlights exploding into a wood shelf when destroyed [*]Save openable door/window flaps to save games [*]Possible fix for jalousies (blinds) not saving [*]Disable being able to uninstall and drop parts from a locked vehicle [*]Fix withdrawing engine oil being able to overfill containers [*]Prevent clipping through walls by cleverly positioning a vehicle and getting out [*]Fix being able to fill sinks with the water off if they are already partially filled [*]Quick use slots (0-9) are now rebindable [*]Fix heat sources not drying clothes [*]Add `vein.Vehicles.OutgoingPlayerDamage` cvar, fix vehicle damage not respecting `vein.PvP` [*]UC and containers now drop any contents they have when destroyed (e.g. by being run over by a vehicle) [*]Fix tree with physics enabled being made invisible due to scalability settings [*]Block take all, put all before the inventory is searched [*]Misc. map bug and power grid fixes [*]Misc. crash fixes [/list]