Fixes:
[list]
[*]Fix unwiring a generator also removing all links from its child (e.g. unwiring a battery unwired anything plugged into the battery bank and a junction box)
[*]Fix some collision for some art assets
[*]Restore some original texture resolutions for some art assets
[*]Fix zombies not spawning if you go back in time to before you spawned
[*]Fix stoves in school not working, fix radiators in post office not working
[*]Fix not being able to drink out of the orange toilet 🤤
[*]Fix drinking fountain not working
[*]Fix PBJ recipe not requiring a pan
[*]Fix cooking a canned food item resetting its lid
[*]Fix some server settings not displaying properly in the admin menu
[*]Hide nameplates (item names) with `vein.HUD.HideAllNameplates 1` or with `ShowHUD` turned off
[*]Disallow server hosts to set the max character count to <= 0
[*]Remove jerry can item, replace with gas canister
[*]Fix propane canister containing natural gas by default instead of propane
[*]Fix floodlights exploding into a wood shelf when destroyed
[*]Save openable door/window flaps to save games
[*]Possible fix for jalousies (blinds) not saving
[*]Disable being able to uninstall and drop parts from a locked vehicle
[*]Fix withdrawing engine oil being able to overfill containers
[*]Prevent clipping through walls by cleverly positioning a vehicle and getting out
[*]Fix being able to fill sinks with the water off if they are already partially filled
[*]Quick use slots (0-9) are now rebindable
[*]Fix heat sources not drying clothes
[*]Add `vein.Vehicles.OutgoingPlayerDamage` cvar, fix vehicle damage not respecting `vein.PvP`
[*]UC and containers now drop any contents they have when destroyed (e.g. by being run over by a vehicle)
[*]Fix tree with physics enabled being made invisible due to scalability settings
[*]Block take all, put all before the inventory is searched
[*]Misc. map bug and power grid fixes
[*]Misc. crash fixes
[/list]