Greetings cherubs. :]
With this update the main focus has been adding more variety to runs and to add new ways of using up your resources, such as new rooms and items where you can use hearts/bombs in weird ways. I've had some great feedback on the very early game too so there's some changes to make getting into the early game more smooth. There's also some finishing up of the Cabins Reminiscel game mode.
A Beastiary has been added to the Grimoire Compendium. It keeps track of the beasties and bosses you've killed and gives some new info about them, like their names and a bit of lore. Two new achievements have been added for filling it up.
There's been some inventory improvements. There's now Next/Previous Gear buttons so you can switch equipable gear during play instead of having to open up the Status Screen. Speaking of which the Status Screen now has a Sort button which moves all usables to top of your inventory, and I manged to squeeze in an extra 3 item slots per page.
Four variant stage themes have been added, which changes the look of the level as well as the behaviour of some enemies, the obstacles you face, and the level generation. The Haunt Burials has a new cursed and chilly variants, the Slimes Mire a hot variant, and the Fallen Sanctum a chilly variant.
A new sub-stage has been added called the Hushed Monastery. There you'll find a cheery big fella and a husk of a little guy where you can offer some of your excess health and bombs for random niceness.
A Wanted system has been added for if you're rude enough to kill the kindly shopkeepers. Killing them increases your Wanted level, which will slowly go down at the end of each stage. If you're Wanted then shopkeepers shoot you on site and Mercenaries will roam the stage depending on how wanted you are. The Spooker's Reckoning will also be replaced with a Guilder's Reckoning.
8 new special rooms have been added to the regular stages. Ranging from you helping a vampyre out, getting polymorphed by a wizard or repenting your sins... just don't get swallowed by huge head!
18 New items have been added: Cotton Candy, Chip Cookie, Queen of Hearts, King of Spades, Displacer Field, Chaotica Bell, Sinners Trinket, Midas Touch, Gift Treat, Perfumed Playdough, Collection Bowl, Gilded Hammer, Mommy's Bow, Auton Repairer, Polymorpth Potion, Fishing Rod, Blood Monkey, Piggy Bank.
Some Cabins Reminiscel upgrades...
- On the Mirror Device you can now choose the game mode to play (Hunt, Adventure, Pilgrimage) assuming you have completed those modes the normal way, and you can now choose the exact Stage to start on.
- Added scenes for when you defeat the game mode bosses.
- Added a scene for when you return from the Abyss.
- Spawn rate of Ensouled Artefacts is much more generous now. Previously once you had a fair amount they became very difficult to find, but now each stage has a very high chance of having an Ensouled Chest and they may contain up to 3 Artefacts.
- Added a room to naturally end the Sullenwoods.
Some balance changes to make the very early game easier to get into...
//Haunt Burials
- Zombie: They now do a bite attack if they run directly into you, otherwise just bumping into them now only does 1 damage.
- Batty: Increased their hit mask so they're easier to kill (the mask they use to hit you remains the same).
- Big graves: They now have a chance of spawning the more easily to deal with baby ghosts instead of the flying skull ghosts (the chance is dependent on the stage).
//Slimes Mire
- Buzzy: Their damage has been reduced to 1 when idle and 2 when alert. Increased their hit mask so they're easier to kill, and their attack mask has been reduced so it's harder for them to hit you.
- Gnatty: Their damage has been reduced to 0.5
- The various Blob projectiles have been recoloured pink so they're easier to see and makes it clear they are to be avoided.
Other bits and bobs...
- The game over screen now has a specific message based on what killed you.
- 4 new Clashful Cards fighters (Guild Merchant, Mercenary, Jumbo Hailstone, Chaos Shade).
- Cursed chests and cursed gems have been added.
- Added bouncy boingas to the Slimes Mire for a bit of a laugh.
- Settings - Aim Indicator: Added a Smart option which will only display the arrows if you're a melee Clan and aren't aiming directly forward.
- Tidied up the Control Settings menus.
- Crates: Slightly reduced their chance of bombs, particularly if you have a fair amount of them already.
- Tithe Collector: If his attacks hurt you then you'll release coins.
- Goopy Bombs: These will now stick to enemies and bosses.
- Gleam Monocle: Each stage now has at least 1 pink diamond which is worth more than a regular diamond. However, pink diamonds can only be seen in walls if you have a Monocle.
- Safety Pin: Manually using it now creates a hurt animation but won't hurt you and doesn't cost durability.
- Confession Kapala: Reduced rate you gain hearts.
- Puzzle Box: After opening it you'll start with invincibility frames if an enemy is very close.
- Crow Caltrops: These will no longer be destroyed when an enemy touches them.
- If an enemy is hit by a player orbital (such as the flamey skulls from a Wraithen Talon) their Invincibility frames are reduced (so it affects melee Clans less).
- Fallen Sanctum: The floating vault now requires a bomb to crack open.
- Shop: Added the chance of a Gear shop, which stocks usuable items (with a good chance of non-consumables).
- Chronos Chest: You can now put in gear that doesn't have full durability.
- Blocked Hole: The boulder now has extra health based on the stage (so may require extra bombs to destroy). It now also takes into account the damage of the bomb (so you'll need more small bombs over large bombs).
- Haunt Burials: Graves haunted with Babby Ghosts will now become unhaunted if you destroy the floor beneath it.
- Fairy Fountain: Added a special response if you offer back an item you were just given by the Fairy Queen.
- Guilder's Emporium: Destroying the wall around the stage exit now makes the shoppies quite mad.
- Sealed Domain - Ash: Added a chance of floating blocks being there (so you might not need extra mobility).
- Undying Pilgrimage - Added an extra shop in a random mid-stage that's always a high quality Gear shop.
- Undying Pilgrimage - Spirits Abyss: Added the chance the stage will have chests.
- Various bug fixes.
[img]{STEAM_CLAN_IMAGE}/34993454/53432250a7cf49674968d18b6f31efe12ba18952.png[/img]
Enjoy! :]