Patch v13.17

Mostly just a big bunch of bug fixes, but a few niceties too. Content update coming later in the year. :] - Improved the overall level performance, notably in the Haunt Burials and Slimes Mire (these two regions had the lowest performance). - Death Sequence: Changed the stark white in the intial black & white effect to a less eyeball melting pink. - Settings - Mouse Controls: This option will now also count the left/right mouse buttons to be used as Menu Confirm/Back with the Button Icons updating accordingly. It also clamps the mouse to the game window when the gameplay is active (ie not when the Status Screen is up). - Setting the Menu Confirm/Back button the same as the Item button will no longer cause conflicts (eg on the Status Screen). - Settings - Rebind Gamepad buttons: When setting the Menu Confirm/Back button it wasn't detecting if the button was already in use (and therefore possible to set both to the same button). The Confirm/Back prompt wasn't correctly showing. - Settings - Control Input Config: The co-op play input wasn't saving correctly if the inputs were being swapped between the players. - Settings - Button Icons: When currently selected it now shows the Menu Confirm/Back button prompts so you can see their effect. - Playstation 4 Gamepad: The Share button should now correctly show ingame. - Abysm Challenges: The three game mode menu gems weren't appearing (it now shows a gem for each current challenge you have submitted a score to). - Loading the Abysm Challenges menu was wrongly changing the currently selected Clan causing issues with some menus (eg it would set the default Leaderboard to that Clan). - Co-op: if Player 1 was stood in front of an examinable object and Player 2 pressed Up then Player 1 would wrongly examine the object. The examine button prompt would wrongly change to Player's 2 input if he was the last player to press a button. - Grimoire Compendium - The Blood Moon Trials clan sweeps stat wasn't being set correctly. Fixed a few Beastiary visual bugs. - Cabin Reminiscel - The crypt key now spawns in Stage 1 (so it shows in the Hunt mode). Killing a boss carrying the Collection Bowl would give a wrong amount of gold from the falling gem. - Stage Complete: When choosing a gift the item bubbles that don't contain Clan items now have a different sprite. - Sealed Domain unlock doorway - Ashen Palace: Restless Staff projectiles were wrongly not destroying the skulls. Runic Hammers were wrongly being destroyed by the skull's shield. Examining the doorway whilst carrying the Enrealmed Cloak or Polymorph Potion will now also work. Added an extra line of text when examining the door hinting at the skulls. - Sealed Domain unlock doorway - Frostal Fields: The Gilded Hammer can now also be used to unlock the region. - Slimes Mire: Breaking pots now have a chance of spawning a Gnatty instead of a Buzzy (chance is based on the Stage number). There was a chance one of the normal terrain rooms would create a Crate/Chest inside a wall (which would hide it). The exit room had a chance of cutting off one of its side paths (thus could block off a shop entrance). - Rollerrone: Fixed an issue where after it was hit it would sometimes spin in mid-air when making contact with a wall (especially if you destroyed the wall it was tunnelling into). - Buzzy/Gnatty/Bloaty Blighter: Fixed some visual issues related to their variants (eg Cursed/Hot variants not showing correct colours for particles/deaths). - Sleeping Gravetenders/Mercenaries will now be rudely awakened if hit by a miscellaneous attack (such as a falling icicle). - Booby trapped chest bomb explosions will now fire off a few mini-explosions (just like all other cursed bombs). - Bombs/Bomb Box: When picked up they weren't showing the usual number effect so you know how many you picked up. - Wraithen Talon: Some enemies weren't giving flams when you killed them. - Bernard's Watch: The slow-down effect seems to break the frame rate for some people so it's been changed (for a short time it now makes you super fast, can jump high, and gives some invincibility). - Gilded Hammer: Using the Hammer wasn't affecting its durability correctly. - Succulent Apple/Bomb Dust/Mommy's Bow: These will now confer their bonus health/bombs at stage start alongside a sound and visual effect so you can see exactly what they gave. - Puzzle Box: This will now correctly give you a gift at the beginning of Death's Tithe. - Perfumed Playdough: Changed it's description to be more clearer what it does. - Soulic Jewel: If were already carrying one and picked up another then it wasn't creating the second Jewel that swirls around you until the next stage. - Coffined Vampire: Made his secrets more obvious. - Abyssaletto: You can now bomb the machine if you really hate gambling. If you were carrying a Soulic Jewel when playing the machine then the jewel would wrongly show over the screen. - Cursed Bomb Regurgeifier: It's backwall sprite was always blue instead of correctly using the region's colour. - Skelly Statue: Stealing his item wasn't creating the usual item tip popup. - Pacifist Realm Trial: You now need the Frostal Fields region unlocked to open this trial. The Sullenwoods and Blaspheme Librarium wrongly had a chance of showing up. - Warlocks unlock: After freeing him he would wrongly be wearing your hat in the scene outside. - Game Intro: Fixed a typo.