Hey spirits,
As announced two days ago on our [b][url=https://discord.gg/edTWrG4BTj]Discord server[/url][/b], our latest update is now available!
It is called [i]Valley of Thorns[/i] and includes [b]a new world[/b], [b]a new boss[/b] and more! π
[img]{STEAM_CLAN_IMAGE}/41122756/95b661d6bbd18a4c520700296f52a51e89f85869.png[/img]
[h2]β Complete patch notes β[/h2]
[expand type=details][h3]Features:[/h3]
[list][*]the Valley of Thorns is now available as a variation of the first chapter! It's available after beating the Crown world at least once.
[*]a new boss awaits at the end of the Valley - defeat the suspicious deity of the cult!
[*]5 new events were added, and 2 events made for the Valley were moved from the Crown to their homeland
[*]12 new battles, 7 new encounters, 3 new elites, all of them overgrown with the Spikeweed - the main global mechanic of the Valley of Thorns
[*]several new achievemenets added
[*]added animations for Trailer and repaired some missing animations globally[/list]
[h3]Changes:[/h3]
[list][*]wild Conservators had their keyword changed to be more consistent
[*]wild Orblings had their keyword changed to be more balanced
[*]elite Picker fight has been redesigned
[*]elite Hive fight has been reworked[/list]
[h3]Bugfixes:[/h3]
[list][*]fixed an issue causing multiple objects (shrines, obstacles) to spawn on the same hex in some cases
[*]fixed an issue with effect countdowns remaining visible after Undo
[*]fixed some issues causing some achievements to by unlocked incorrectly
[*]fixed an issue causing the Difficulty/Mastery tree to glitch in some situations
[*]fixed an issue causing units present on the board when Undo was used to not have fatigue/mana reduction correctly applied after the battle
[*]fixed an issue causing "Spellcast" on player units to trigger when an enemy hero used a spell
[*]fixed the drawing order of the dialogue actors at the start/end of a level. They don't appear under a board foreground decoration anymore
[*]fixed the frontal arc fade in/out animations
[*]fixed an issue causing "Slay" to not trigger correctly for voiceless units[/list][/expand]
[h3]Save 20% off Oaken / Play now![/h3]
https://store.steampowered.com/app/1348690/Oaken/
Have fun, spirits!