Valley of Thorns Update - Out Now!

Hey spirits, As announced two days ago on our [b][url=https://discord.gg/edTWrG4BTj]Discord server[/url][/b], our latest update is now available! It is called [i]Valley of Thorns[/i] and includes [b]a new world[/b], [b]a new boss[/b] and more! πŸ€ [img]{STEAM_CLAN_IMAGE}/41122756/95b661d6bbd18a4c520700296f52a51e89f85869.png[/img] [h2]↓ Complete patch notes ↓[/h2] [expand type=details][h3]Features:[/h3] [list][*]the Valley of Thorns is now available as a variation of the first chapter! It's available after beating the Crown world at least once. [*]a new boss awaits at the end of the Valley - defeat the suspicious deity of the cult! [*]5 new events were added, and 2 events made for the Valley were moved from the Crown to their homeland [*]12 new battles, 7 new encounters, 3 new elites, all of them overgrown with the Spikeweed - the main global mechanic of the Valley of Thorns [*]several new achievemenets added [*]added animations for Trailer and repaired some missing animations globally[/list] [h3]Changes:[/h3] [list][*]wild Conservators had their keyword changed to be more consistent [*]wild Orblings had their keyword changed to be more balanced [*]elite Picker fight has been redesigned [*]elite Hive fight has been reworked[/list] [h3]Bugfixes:[/h3] [list][*]fixed an issue causing multiple objects (shrines, obstacles) to spawn on the same hex in some cases [*]fixed an issue with effect countdowns remaining visible after Undo [*]fixed some issues causing some achievements to by unlocked incorrectly [*]fixed an issue causing the Difficulty/Mastery tree to glitch in some situations [*]fixed an issue causing units present on the board when Undo was used to not have fatigue/mana reduction correctly applied after the battle [*]fixed an issue causing "Spellcast" on player units to trigger when an enemy hero used a spell [*]fixed the drawing order of the dialogue actors at the start/end of a level. They don't appear under a board foreground decoration anymore [*]fixed the frontal arc fade in/out animations [*]fixed an issue causing "Slay" to not trigger correctly for voiceless units[/list][/expand] [h3]Save 20% off Oaken / Play now![/h3] https://store.steampowered.com/app/1348690/Oaken/ Have fun, spirits!