Valley of Thorns Update - Out Now!

Oaken

Oaken, a turn-based tactical roguelike set in the spirit inhabited world. Explore the Great Oak, gather allies and trinkets, learn to use the positioning for your advantage, choose how to upgrade your cards. Wake the spirits and save the Oak!

Hey spirits, As announced two days ago on our [b][url=https://discord.gg/edTWrG4BTj]Discord server[/url][/b], our latest update is now available! It is called [i]Valley of Thorns[/i] and includes [b]a new world[/b], [b]a new boss[/b] and more! πŸ€ [img]{STEAM_CLAN_IMAGE}/41122756/95b661d6bbd18a4c520700296f52a51e89f85869.png[/img] [h2]↓ Complete patch notes ↓[/h2] [expand type=details][h3]Features:[/h3] [list][*]the Valley of Thorns is now available as a variation of the first chapter! It's available after beating the Crown world at least once. [*]a new boss awaits at the end of the Valley - defeat the suspicious deity of the cult! [*]5 new events were added, and 2 events made for the Valley were moved from the Crown to their homeland [*]12 new battles, 7 new encounters, 3 new elites, all of them overgrown with the Spikeweed - the main global mechanic of the Valley of Thorns [*]several new achievemenets added [*]added animations for Trailer and repaired some missing animations globally[/list] [h3]Changes:[/h3] [list][*]wild Conservators had their keyword changed to be more consistent [*]wild Orblings had their keyword changed to be more balanced [*]elite Picker fight has been redesigned [*]elite Hive fight has been reworked[/list] [h3]Bugfixes:[/h3] [list][*]fixed an issue causing multiple objects (shrines, obstacles) to spawn on the same hex in some cases [*]fixed an issue with effect countdowns remaining visible after Undo [*]fixed some issues causing some achievements to by unlocked incorrectly [*]fixed an issue causing the Difficulty/Mastery tree to glitch in some situations [*]fixed an issue causing units present on the board when Undo was used to not have fatigue/mana reduction correctly applied after the battle [*]fixed an issue causing "Spellcast" on player units to trigger when an enemy hero used a spell [*]fixed the drawing order of the dialogue actors at the start/end of a level. They don't appear under a board foreground decoration anymore [*]fixed the frontal arc fade in/out animations [*]fixed an issue causing "Slay" to not trigger correctly for voiceless units[/list][/expand] [h3]Save 20% off Oaken / Play now![/h3] https://store.steampowered.com/app/1348690/Oaken/ Have fun, spirits!