Sea of Serpents 0.8.2 Update - Out Now!

[b]Happy New Year Spirits![/b] If you are wondering what's up - we're still here and going strong for the release point of [b]Oaken 1.0[/b]! In the meantime, here's the biggest update yet for you: [h2][b]Sea of Serpents 0.8.2[/b][/h2] [h3][b]+ a HUGE visual update! πŸͺ [/b][/h3] [img]{STEAM_CLAN_IMAGE}/41122756/af80f5fb8bf10feb2721767b3324c689594bda0d.png[/img] [b]IMPORTANT:[/b] As this patch has some substantial changes, it will clear your current run - not the whole player profile, just the run. If you have a run in progress, we recommend downloading the patch after finishing it. [h2]↓ Complete patch notes ↓[/h2] [expand type=details] [b]Oaken version 0.8.2 detailed patch notes:[/b] [h3]MAIN CHANGES:[/h3] [list][*]Seas of Serpents - a new world for Chapter 2 with a new boss, elites and events [*]VFX visuals for most spells, skills and abilities were reinvented [*]Multiple objects, cards and units were improved or has been recreated from scratch (finally shrines too!) [*]Objectives were completely reworked and should work and display more accurately [*]Spell targeting was completely reworked and should now allow for more precise spell range indicators [*]A large general balance/rework pass was also performed, with all guides, talents, trinkets, spells, wisps, etc that needed a buff/nerf receiving one [*]Bosses and elites that leave the board for a turn now cannot move or attack after returning, but they now cast those spells only after finishing their turn [*]Refuge node now restores all Exhausted cards to the player, no matter which option they choose [*]Regen/Degen now activate at the end of a unit's turn, not the start and it is much easier to anticipate its damage [*]More events are now shared between worlds in the same chapter for an increased variety [*]Obstacles are now interactive and can be destroyed [*]Node distribution was changed to allow for more varied outcomes [*]Elder and hollow units are now easier to differentiate from their basic versions [*]New trinkets were added (16) [*]New Wisps were added (16) [*]And, as always, a ton of bugfixes [h3]SPELLS:[/h3] [*]wade can now also push units onto occupied hexes [*]impale can now be cast on allies [*]decompose has been redesigned a bit [*]decomposeA+ and flowB+ also make the caster swap rotation with the target (this was inconsistent between spells) [*]flow now costs 1 less Lumi [*]flowB+ now moves the targets forward instead of giving strengthened targets strength [*]surge now costs 1 more Lumi - it overperforms by a lot for it's cost and should still be competitive at 3 Lumi [*]allureC+ can now affect allies [*]repel can now target enemies [*]addle can now target allies [*]debilitateB+ now inflicts Exposure based on the amount of allied hexes adjacent to the target [*]recycleC+ now deals additional damage if the target is ensnared, not weakened [*]launch now can be cast onto the hero in its basic version [*]launch A+ now restores health to the target after a collision occurs [*]launch C+ now gives the target Growth [*]shift now doesn't prevent attacking and can be cast onto any nearby hex, but doesn't have reach shift A, B and C+ have been changed [*]protect was fixed to include Strength, but now only affects nearby hexes [*]recycle now spawns niblets rotated in the same direction as the target [*]sprout now spawns niblets rotated in the direction of the spell [h3]SKILLS:[/h3] [*]Aya's skill can now target allies if the player for some reason wants to do it [*]upgraded Aya's skill now deals additional damage if the target is not adjacent instead of hitting more targets [*]upgraded Enju's skill now makes the target a Defender [*]Kusta's skill now only affects a single enemy in your LoS [*]Kusta's upgraded skill now works like the previous unupgraded one [*]Baralai's upgraded skill now pushes all units in your frontal arc away [*]Plague now deals damage to ALL nearby units [*]upgraded Plague now deals damage to ALL units [*]upgraded Cultivate now creates an additional allied hex under yourself [*]Buff Up now also removes Weakness from the target [h3]ENEMIES[/h3] [*]The lord of niblets now summons a single Wild Niblet instead of 2, but also summons one when attacked [*]The conqueror's spit now summons a hollow orbling instead of 2 wild ones on expert [*]Enemies now summon pawns in a way which is not so vulnerable to outsmating [*]Grandmaster Artisan was changed a bit [h3]TRINKETS:[/h3] [*]Lifeblood now works on turn start, not on turn end [*]Emblem of Loyalty now grants Shield on losing Shield [*]Zapbloom now triggers on Slay [*]Crippling Vines are now AoE and trigger the first time you attack each battle [*]The Cycle affects the whole board, not only nearby units [*]Toxic Coating doesn't give you degen anymore [*]Spore Infestation now weakens all adjacent units when you are attacked [*]Lumite Symbionts now inflict Weakness and Exposure on the attacker, not yourself, but don't give any stats [*]Cleansing Heart now protects from becoming Weakened, too [*]Source of Eternity doesn't give minus stats now [*]Alluring Sundew gives +1 health [*]Horn of the Winds doesn't grant "Elusive" but "Mobility" instead [*]Necklace of Forecast grants just Vigilant now [*]Incorruptible Bark gives +1 health [*]Thorn Thrower grants just Shooter now [*]Barbed Rose's Seed doesn't deal damage to your units now [*]Dark Infusion now heals all Fatigue when received [*]The rarity of some trinkets was changed to better fit the way they now work [h3]WISPS:[/h3] [*]Wisp and trinket names are now colored by rarity [*]Twisted Wisp now Ensnares the first enemy in the line to its front [*]Caustic Wisp now deals 1 damage, but to all enemies in its frontal arc [*]Versatile Wisp now doesn't trigger on Outsmart, only on Awake [*]Unwavering Wisp now grants Shield, not Strength, to actually increase the survaviblity of the unit with Fatigue [*]The Storm Inbound now grants Haste on Slay, not Mobility - it was overperforming by a lot [h3]UNITS:[/h3] [*]Elder Daughter is now 3/4 instead of 4/3 [*]Elder Shaper now summons Niblets in its frontal arc instead of pushing the unit in front of it away [*]Aya's Awake now deals bonus damage to non-adjacent units (up to 2), and her talent increases that to up to 3 [h3]TALENTS:[/h3] [*]Talent 1:3 doesn't remove units from your deck anymore, but it also cannot roll trinkets of the highest rarity [*]Talent 4:3 now gives a Lumi Globe at the start of the game [*]Talent 5:2 was reworded to better mean what it actually does. More rewards are included as guide-synergistic, but the chance increase was reduced to +25% [*]Talent 5:3 now gives +0/+3 instead of an upgraded spell [h3]OTHER:[/h3] [*]Luminati is now a global event that can only appear in the 2nd and 3rd chapters[/list][/expand] [h3]Wishlist or join the Early Access right now![/h3] https://store.steampowered.com/app/1348690/Oaken/ [b]And check our Discord to talk about the development of the game![/b] https://discord.gg/XtA2rmNuF8 Have fun, spirits!