[b]Happy New Year Spirits![/b] If you are wondering what's up - we're still here and going strong for the release point of [b]Oaken 1.0[/b]!
In the meantime, here's the biggest update yet for you:
[h2][b]Sea of Serpents 0.8.2[/b][/h2]
[h3][b]+ a HUGE visual update! πͺ [/b][/h3]
[img]{STEAM_CLAN_IMAGE}/41122756/af80f5fb8bf10feb2721767b3324c689594bda0d.png[/img]
[b]IMPORTANT:[/b] As this patch has some substantial changes, it will clear your current run - not the whole player profile, just the run. If you have a run in progress, we recommend downloading the patch after finishing it.
[h2]β Complete patch notes β[/h2]
[expand type=details]
[b]Oaken version 0.8.2 detailed patch notes:[/b]
[h3]MAIN CHANGES:[/h3]
[list][*]Seas of Serpents - a new world for Chapter 2 with a new boss, elites and events
[*]VFX visuals for most spells, skills and abilities were reinvented
[*]Multiple objects, cards and units were improved or has been recreated from scratch (finally shrines too!)
[*]Objectives were completely reworked and should work and display more accurately
[*]Spell targeting was completely reworked and should now allow for more precise spell range indicators
[*]A large general balance/rework pass was also performed, with all guides, talents, trinkets, spells, wisps, etc that needed a buff/nerf receiving one
[*]Bosses and elites that leave the board for a turn now cannot move or attack after returning, but they now cast those spells only after finishing their turn
[*]Refuge node now restores all Exhausted cards to the player, no matter which option they choose
[*]Regen/Degen now activate at the end of a unit's turn, not the start and it is much easier to anticipate its damage
[*]More events are now shared between worlds in the same chapter for an increased variety
[*]Obstacles are now interactive and can be destroyed
[*]Node distribution was changed to allow for more varied outcomes
[*]Elder and hollow units are now easier to differentiate from their basic versions
[*]New trinkets were added (16)
[*]New Wisps were added (16)
[*]And, as always, a ton of bugfixes
[h3]SPELLS:[/h3]
[*]wade can now also push units onto occupied hexes
[*]impale can now be cast on allies
[*]decompose has been redesigned a bit
[*]decomposeA+ and flowB+ also make the caster swap rotation with the target (this was inconsistent between spells)
[*]flow now costs 1 less Lumi
[*]flowB+ now moves the targets forward instead of giving strengthened targets strength
[*]surge now costs 1 more Lumi - it overperforms by a lot for it's cost and should still be competitive at 3 Lumi
[*]allureC+ can now affect allies
[*]repel can now target enemies
[*]addle can now target allies
[*]debilitateB+ now inflicts Exposure based on the amount of allied hexes adjacent to the target
[*]recycleC+ now deals additional damage if the target is ensnared, not weakened
[*]launch now can be cast onto the hero in its basic version
[*]launch A+ now restores health to the target after a collision occurs
[*]launch C+ now gives the target Growth
[*]shift now doesn't prevent attacking and can be cast onto any nearby hex, but doesn't have reach
shift A, B and C+ have been changed
[*]protect was fixed to include Strength, but now only affects nearby hexes
[*]recycle now spawns niblets rotated in the same direction as the target
[*]sprout now spawns niblets rotated in the direction of the spell
[h3]SKILLS:[/h3]
[*]Aya's skill can now target allies if the player for some reason wants to do it
[*]upgraded Aya's skill now deals additional damage if the target is not adjacent instead of hitting more targets
[*]upgraded Enju's skill now makes the target a Defender
[*]Kusta's skill now only affects a single enemy in your LoS
[*]Kusta's upgraded skill now works like the previous unupgraded one
[*]Baralai's upgraded skill now pushes all units in your frontal arc away
[*]Plague now deals damage to ALL nearby units
[*]upgraded Plague now deals damage to ALL units
[*]upgraded Cultivate now creates an additional allied hex under yourself
[*]Buff Up now also removes Weakness from the target
[h3]ENEMIES[/h3]
[*]The lord of niblets now summons a single Wild Niblet instead of 2, but also summons one when attacked
[*]The conqueror's spit now summons a hollow orbling instead of 2 wild ones on expert
[*]Enemies now summon pawns in a way which is not so vulnerable to outsmating
[*]Grandmaster Artisan was changed a bit
[h3]TRINKETS:[/h3]
[*]Lifeblood now works on turn start, not on turn end
[*]Emblem of Loyalty now grants Shield on losing Shield
[*]Zapbloom now triggers on Slay
[*]Crippling Vines are now AoE and trigger the first time you attack each battle
[*]The Cycle affects the whole board, not only nearby units
[*]Toxic Coating doesn't give you degen anymore
[*]Spore Infestation now weakens all adjacent units when you are attacked
[*]Lumite Symbionts now inflict Weakness and Exposure on the attacker, not yourself, but don't give any stats
[*]Cleansing Heart now protects from becoming Weakened, too
[*]Source of Eternity doesn't give minus stats now
[*]Alluring Sundew gives +1 health
[*]Horn of the Winds doesn't grant "Elusive" but "Mobility" instead
[*]Necklace of Forecast grants just Vigilant now
[*]Incorruptible Bark gives +1 health
[*]Thorn Thrower grants just Shooter now
[*]Barbed Rose's Seed doesn't deal damage to your units now
[*]Dark Infusion now heals all Fatigue when received
[*]The rarity of some trinkets was changed to better fit the way they now work
[h3]WISPS:[/h3]
[*]Wisp and trinket names are now colored by rarity
[*]Twisted Wisp now Ensnares the first enemy in the line to its front
[*]Caustic Wisp now deals 1 damage, but to all enemies in its frontal arc
[*]Versatile Wisp now doesn't trigger on Outsmart, only on Awake
[*]Unwavering Wisp now grants Shield, not Strength, to actually increase the survaviblity of the unit with Fatigue
[*]The Storm Inbound now grants Haste on Slay, not Mobility - it was overperforming by a lot
[h3]UNITS:[/h3]
[*]Elder Daughter is now 3/4 instead of 4/3
[*]Elder Shaper now summons Niblets in its frontal arc instead of pushing the unit in front of it away
[*]Aya's Awake now deals bonus damage to non-adjacent units (up to 2), and her talent increases that to up to 3
[h3]TALENTS:[/h3]
[*]Talent 1:3 doesn't remove units from your deck anymore, but it also cannot roll trinkets of the highest rarity
[*]Talent 4:3 now gives a Lumi Globe at the start of the game
[*]Talent 5:2 was reworded to better mean what it actually does. More rewards are included as guide-synergistic, but the chance increase was reduced to +25%
[*]Talent 5:3 now gives +0/+3 instead of an upgraded spell
[h3]OTHER:[/h3]
[*]Luminati is now a global event that can only appear in the 2nd and 3rd chapters[/list][/expand]
[h3]Wishlist or join the Early Access right now![/h3]
https://store.steampowered.com/app/1348690/Oaken/
[b]And check our Discord to talk about the development of the game![/b]
https://discord.gg/XtA2rmNuF8
Have fun, spirits!