Oaken, a turn-based tactical roguelike set in the spirit inhabited world. Explore the Great Oak, gather allies and trinkets, learn to use the positioning for your advantage, choose how to upgrade your cards. Wake the spirits and save the Oak!
[b]Happy New Year Spirits![/b] If you are wondering what's up - we're still here and going strong for the release point of [b]Oaken 1.0[/b]!
In the meantime, here's the biggest update yet for you:
[h2][b]Sea of Serpents 0.8.2[/b][/h2]
[h3][b]+ a HUGE visual update! πͺ [/b][/h3]
[img]{STEAM_CLAN_IMAGE}/41122756/af80f5fb8bf10feb2721767b3324c689594bda0d.png[/img]
[b]IMPORTANT:[/b] As this patch has some substantial changes, it will clear your current run - not the whole player profile, just the run. If you have a run in progress, we recommend downloading the patch after finishing it.
[h2]β Complete patch notes β[/h2]
[expand type=details]
[b]Oaken version 0.8.2 detailed patch notes:[/b]
[h3]MAIN CHANGES:[/h3]
[list][*]Seas of Serpents - a new world for Chapter 2 with a new boss, elites and events
[*]VFX visuals for most spells, skills and abilities were reinvented
[*]Multiple objects, cards and units were improved or has been recreated from scratch (finally shrines too!)
[*]Objectives were completely reworked and should work and display more accurately
[*]Spell targeting was completely reworked and should now allow for more precise spell range indicators
[*]A large general balance/rework pass was also performed, with all guides, talents, trinkets, spells, wisps, etc that needed a buff/nerf receiving one
[*]Bosses and elites that leave the board for a turn now cannot move or attack after returning, but they now cast those spells only after finishing their turn
[*]Refuge node now restores all Exhausted cards to the player, no matter which option they choose
[*]Regen/Degen now activate at the end of a unit's turn, not the start and it is much easier to anticipate its damage
[*]More events are now shared between worlds in the same chapter for an increased variety
[*]Obstacles are now interactive and can be destroyed
[*]Node distribution was changed to allow for more varied outcomes
[*]Elder and hollow units are now easier to differentiate from their basic versions
[*]New trinkets were added (16)
[*]New Wisps were added (16)
[*]And, as always, a ton of bugfixes
[h3]SPELLS:[/h3]
[*]wade can now also push units onto occupied hexes
[*]impale can now be cast on allies
[*]decompose has been redesigned a bit
[*]decomposeA+ and flowB+ also make the caster swap rotation with the target (this was inconsistent between spells)
[*]flow now costs 1 less Lumi
[*]flowB+ now moves the targets forward instead of giving strengthened targets strength
[*]surge now costs 1 more Lumi - it overperforms by a lot for it's cost and should still be competitive at 3 Lumi
[*]allureC+ can now affect allies
[*]repel can now target enemies
[*]addle can now target allies
[*]debilitateB+ now inflicts Exposure based on the amount of allied hexes adjacent to the target
[*]recycleC+ now deals additional damage if the target is ensnared, not weakened
[*]launch now can be cast onto the hero in its basic version
[*]launch A+ now restores health to the target after a collision occurs
[*]launch C+ now gives the target Growth
[*]shift now doesn't prevent attacking and can be cast onto any nearby hex, but doesn't have reach
shift A, B and C+ have been changed
[*]protect was fixed to include Strength, but now only affects nearby hexes
[*]recycle now spawns niblets rotated in the same direction as the target
[*]sprout now spawns niblets rotated in the direction of the spell
[h3]SKILLS:[/h3]
[*]Aya's skill can now target allies if the player for some reason wants to do it
[*]upgraded Aya's skill now deals additional damage if the target is not adjacent instead of hitting more targets
[*]upgraded Enju's skill now makes the target a Defender
[*]Kusta's skill now only affects a single enemy in your LoS
[*]Kusta's upgraded skill now works like the previous unupgraded one
[*]Baralai's upgraded skill now pushes all units in your frontal arc away
[*]Plague now deals damage to ALL nearby units
[*]upgraded Plague now deals damage to ALL units
[*]upgraded Cultivate now creates an additional allied hex under yourself
[*]Buff Up now also removes Weakness from the target
[h3]ENEMIES[/h3]
[*]The lord of niblets now summons a single Wild Niblet instead of 2, but also summons one when attacked
[*]The conqueror's spit now summons a hollow orbling instead of 2 wild ones on expert
[*]Enemies now summon pawns in a way which is not so vulnerable to outsmating
[*]Grandmaster Artisan was changed a bit
[h3]TRINKETS:[/h3]
[*]Lifeblood now works on turn start, not on turn end
[*]Emblem of Loyalty now grants Shield on losing Shield
[*]Zapbloom now triggers on Slay
[*]Crippling Vines are now AoE and trigger the first time you attack each battle
[*]The Cycle affects the whole board, not only nearby units
[*]Toxic Coating doesn't give you degen anymore
[*]Spore Infestation now weakens all adjacent units when you are attacked
[*]Lumite Symbionts now inflict Weakness and Exposure on the attacker, not yourself, but don't give any stats
[*]Cleansing Heart now protects from becoming Weakened, too
[*]Source of Eternity doesn't give minus stats now
[*]Alluring Sundew gives +1 health
[*]Horn of the Winds doesn't grant "Elusive" but "Mobility" instead
[*]Necklace of Forecast grants just Vigilant now
[*]Incorruptible Bark gives +1 health
[*]Thorn Thrower grants just Shooter now
[*]Barbed Rose's Seed doesn't deal damage to your units now
[*]Dark Infusion now heals all Fatigue when received
[*]The rarity of some trinkets was changed to better fit the way they now work
[h3]WISPS:[/h3]
[*]Wisp and trinket names are now colored by rarity
[*]Twisted Wisp now Ensnares the first enemy in the line to its front
[*]Caustic Wisp now deals 1 damage, but to all enemies in its frontal arc
[*]Versatile Wisp now doesn't trigger on Outsmart, only on Awake
[*]Unwavering Wisp now grants Shield, not Strength, to actually increase the survaviblity of the unit with Fatigue
[*]The Storm Inbound now grants Haste on Slay, not Mobility - it was overperforming by a lot
[h3]UNITS:[/h3]
[*]Elder Daughter is now 3/4 instead of 4/3
[*]Elder Shaper now summons Niblets in its frontal arc instead of pushing the unit in front of it away
[*]Aya's Awake now deals bonus damage to non-adjacent units (up to 2), and her talent increases that to up to 3
[h3]TALENTS:[/h3]
[*]Talent 1:3 doesn't remove units from your deck anymore, but it also cannot roll trinkets of the highest rarity
[*]Talent 4:3 now gives a Lumi Globe at the start of the game
[*]Talent 5:2 was reworded to better mean what it actually does. More rewards are included as guide-synergistic, but the chance increase was reduced to +25%
[*]Talent 5:3 now gives +0/+3 instead of an upgraded spell
[h3]OTHER:[/h3]
[*]Luminati is now a global event that can only appear in the 2nd and 3rd chapters[/list][/expand]
[h3]Wishlist or join the Early Access right now![/h3]
https://store.steampowered.com/app/1348690/Oaken/
[b]And check our Discord to talk about the development of the game![/b]
https://discord.gg/XtA2rmNuF8
Have fun, spirits!