Mastery and Talents Update

Oaken

Oaken, a turn-based tactical roguelike set in the spirit inhabited world. Explore the Great Oak, gather allies and trinkets, learn to use the positioning for your advantage, choose how to upgrade your cards. Wake the spirits and save the Oak!

Hey spirits, The biggest gameplay addition yet - [b]Mastery and Talents Update[/b] - is now live! Enjoy a brand new difficulty system with the Mastery and Talent Trees. Mastery will allow you to apply difficulty modifiers while choosing Talents before starting the game will provide some benefits. Unlock Mastery points by completing harder runs, and unlock Talent points by finishing runs with various guides and completing achievements! [img]{STEAM_CLAN_IMAGE}/41122756/10ab9f021a3c62d63f64e7154c8567892be9d8d6.png[/img] [h2]↓ Complete patch notes ↓[/h2] [expand type=details][h3]Main Features:[/h3] [list][*] Completely revamped the difficulty system - expert mode was removed, Mastery Tree was added [*] The player can now choose difficulty modifiers they wish to impose on themselves and unlock Mastery Points by completing runs with the highest Mastery level available [*] Added the Talent Tree [*] The player can choose talents before starting the game that provide some benefits, up to 6 talents can be chosen at once [*] Talents can be unlocked by finishing runs with various guides and completing achievements [*] Added Heal Button for healing Fatigued and Exhausted spirits [*] Added 'Reset Profile' button in the game options (which will allow to restart all tutorials and local progression) [*] Added free Mastery point for each 5 profile levels beyond the 10th (which will allow experienced players to try new modes without unlocking everything again) [*] Added one card discard possibilty each turn [*] Added 'Reset Profile' button in the game options (which will allow to restart all tutorials and local progression) [*] Added free Mastery point for each 5 profile levels beyond the 10th (which will allow experienced players to try new modes without unlocking everything again)[/list] [h3]Other Changes:[/h3] [list][*] Reduced the length of each chapter by 1 node [*] Buffed/Nerfed some weak/broken trinkets and abilities: [*] Tripwire Creepers - works on enemies only [*] Lumite Symbionts - gives +1/+5 instead of +1/+3 [*] The Swift Gardener Wisp - works up to 3 times per turn [*] Adjusted Fatigue values in a few Events [*] Added 5 new trinkets [*] Improved clarity and terms of some keywords [*] Removed the possibility of freely rotating before moving - this feature did not work as intended [*] Refuge shop was balanced a bit - trinkets can now appear there, good items appear more frequently and cost less [*] Deckbuilder interaction improvements [*] Added 4 new Wisps [*] Talent tree is now available at the start of the second run (even if the first one was lost) [*] Localisation for achievements[/list] [h3]Bugfixes:[/h3] [list][*] fixed an issue causing Aya to be considered the current guide for achievement purposes if the game was reloaded from a save [*] fixed issues causing shrines to not correctly apply their effects in some cases [*] fixed some issues with displaying Unstable cards in hand and deck preview [*] fixed a bug causing push and amber prison interactions to not work as intended [*] other minor bugfixes [*] fixed a bug that made it possible for cards to go below 0 cost [*] fixed some visual issues with the talent tree [*] fixed a bug that caused two tracks of music to play at the same time [*] fixed a bug causing the card-to-mouse trail to show under board decoration[/list][/expand] [h3]But that's not all! Next updates are coming soon, including new cards, new bosses, new guides and more![/h3] Check out what's coming next in this trailer: [previewyoutube=tnQ2Rrle43o;full][/previewyoutube] [h3]Play now![/h3] https://store.steampowered.com/app/1348690/Oaken/ Don't forget you can [b][url=https://discord.gg/edTWrG4BTj]join us on Discord[/url][/b] to give us your feedback! Have fun! β™₯