[b]New Zones (Full Loot):[/b]
- Zone 1J
- Zone 1P
[b]New Dungeons (Full Loot):[/b]
- The Heart
- The Tainted Cathedral
- The Great Forge
[b]New Monsters:[/b]
- Oathsworn Champion
- Oathsworn Cleric
- Forsworn Deathlord
- Hydrogoop
- Water Elemental
- Alpha Frostwolf
- Runic Polar Bear
[b]Imbuer:[/b]
- Light Imbuer (Divine and Discipline)
[b]Minigame:[/b]
- Dahl'nir Ascension Tower
[b]Guilds:[/b]
- Faith Guild
- Light Guild
[b]Music:[/b]
- 10x New Music
[b]Spell Types:[/b]
- Explosive Ball
- Explosive Snake
- Explosive Grenade
[b]Heartless Relics Chest:[/b]
- 12x Heartless Weapon Relics
[b]New Weapons:[/b]
- Blessed Weapon Mechanics
- Heartless Weapon Mechanics
- 79x New Weapons
[b]New Quests:[/b]
- 20x New Quests
[b]New Items:[/b]
- 10x New Items
- 4x New Books
- 4x New Potions
[b]Fixed Bugs:[/b]
- Mute Status not muting players that are currently talking
- Some spelling mistakes in books
- Crit stat calculation processing
- Item Scanner description on staves
- Bug that allowed flight in dungeons
- Crystal bug when going invisible
- Loadpebble/Crystal disarm bug
[b]Changes:[/b]
- One Life now gives +1% Damage bonus per level (prev +2%)
- Glaciate potency reduced to 10% per stack (prev 15%)
- Poison potency reduced to 15% per stack (prev 20%)
- Default view distance set to High (prev Med)
- The Accursed Keep is now a full loot zone
- Forsworn are now high risk monsters
- Snow zones brightness increased
- Several guild donation exp reward values increased
- Items and Spells that are now achievable in the world removed from pre-alpha room
- Elemental ranged projectiles now have different impact SFX
- Crossbows and Bows now deal between 75% and 100% base damage per shot (Prev always 100%)
- Wind Armour now blocks Slow and Knockup
- Motes have received a visual revamp