V19.0.0 Update and Patch Notes

New Arctic Zones: - Z1C, Z1N (Full Loot Zones) - Z1O (Normal Loot, Non-Haven, Loadstone Zone) New Instances: - 4x Dungeons (Full Loot) New Monsters: - 8x Regular Monsters - 4x Boss Monsters New Challenges and Minigames: - The Cryptic Crucible (V18.X) - Il'Heim Intelligence Tower - Warriors Guild Damage Overload - Merchant Guild Package Delivery New Guilds: - Cooking Guild (V18.X) - Adventure Guild (V18.X) - Warriors Guild - Alchemy Guild - Blacksmithing Guild - Water Guild - Titans Guild - Merchant Guild - Thieves Guild 38 New Status Effects (V18.X): - 7x Cryomancy - 7x Typhomancy - 6x Electrokinesis - 5x Pyromancy - 3x Geomancy - 3x Shadow - 3x Aeromancy - 2x Occult - 1x Divine - 1x Discipline 6 New Spell Types (V18.X): - Bullet - Spray - Beam - Megaball - Megaspray - Megabeam New Weapons: - 2x T3 Weapons - 16x T4 Weapons - 23x T5 Weapons - 13x T6 Weapons - 4x T7 Weapons - 2x T8 Weapons New Items: - Turbo Rod Gun (V18.X) - Remote Stove (V18.X) - 21x Potions - T3 Pickaxe - T5 Pickaxe - Nosgard the Depleter - Remote Forge - T5 Backpack - Arctic Ghillie - Remote Recycler 3000 - Box of Gold (10k) - Merchant Delivery Packages - Frost Wolf Tooth - Frost Goblin Necklace - Polar Bear Fur - Melongrass - Eye of Icanis - Yeti Bone - Crab Eye - Papa Bear Fur - Frosted Rod Gun - Frosted Fish - Frosted Seaweed - Ecopearl - Shadowerb - Remote Woodchipper Misc: - 55x New Quests - 18x Achievements - 7x Combat Music - 3x Zone Music - 6x Weapon Types - New Weapon Tiers (6, 7, 8) - Hydromancy Imbuer - Cryomancy Imbuer - Frozen Weapons Chest Fixed Bugs: - Monsters standing still after leaving combat while stunned - Monsters occasionally appearing dead for some when alive - Amplify and Magnify Statuses not effecting later applied stacks - Earth Guild guild level requirements not showing on purchasable items - Woodwork guild level requirement not showing on Tree Illusion potion - Looking up underwater looks weird - Accidentally grabbing invent items with offhand while equipping 2handed weapons - Hole in Blump Enclave - Battle Tower prize room window/walls holes - Battle tower level skipping - Music not playing in Battle Tower - Occasionally stuck on black screen when booting up the game Changes: - All magic cooldowns reduced by 30% - All bone weapons are now T3 - Swing distance requirements on melee weapons reduced (easier to hit big) - Trees and Ores hits till depletion reduced by 30% - All monster damage potential reduced by atleast 20% - Pre-alpha teleporter moved to Water Guild - Items that are now available in the world are removed from pre-alpha room - Armour Resistance stat caps at 20% (prev 10%) - Guilds Perks now refer to the stat they increase instead of generic terminology - Potions now heal/damage double their previous amount and have 10 uses - Shields now heal you on use (as well as applying their status effect) - Active fish cap added to fishing for performance reasons - Reward bonus from Charisma added to PlayerUI after reward claim - Assignment boards colour code the difficulty of task - Karma loss penalty added when logging out in combat - Zone transitions made smoother - Currency trading now logs in Player UI when giving - Achievement docks now log your reward in the Player UI - All static refiners have a chance to give up to 200% resource value - No Karma loss when hitting self