V19.0.9 Patch Notes

[b]Fixed Bugs:[/b] - T6 Mud Wand unable to shoot spells - Some NPC text typos - 1O King quest hand-in box - Scythe not blocking dark damage - Rods shooting VFX - Air pocket under water in Florend Isle - Applying airhog in combat doesn't instantly remove and start cooldown - Forsworn boss room collider - 1O hole under bridge - Floating plants in The Soul boss room - 1O Blacksmithing Guild furnace always giving 100% metal value (now 100% - 200%) - Impact area of AoE spell types not scaling with magnitude of spells - Low mag high charge strike spells sometimes passing through floor - One shotting monsters not registering last hit bonuses - Combat music sometimes not playing when it should - Area spells magnitude not excluding self in magnitude division - Safety net added when headset battery is low to prevent crashing - Anti-cheat false reports due to crashing [b]Changes:[/b] - Staffs now reduce cooldown (prev negate rune cost) - Melee weapons buffed to compensate for physical effort and range disadvantage - Stun/root re-application cooldowns increased - Lifemend heal increased to 20 + 5s reapp CD - Grounded now reduces cooldown avoidance (prev heal power) - Shatter now consumes frozen to deal 25 dmg (prev 15) - Crowd Control Resilience & Resistance stats increased to 30% max (prev 20%) - Stuns/Roots chance to break on health loss increased to 40% (prev 30%) - Rock Armour now blocks Entangle and Water Prison - Wind Armour potency increased to 30% (prev 20%) - Trap spell size increased by 40% - Area and Explosive AoE impact size increased by 200% - T8 Light Sword drop chance increased - Sniper and pistol required distance for max damage reduced by 50% - Sniper cooldown reduced by 1s - Armour resistance stat maxed at 40% (prev 20%)