v2.1 fixes

Stun Assault removed as it was making the game far too easy New Module added Stun and a Miss: Stun the enemy if you roll a 0 on your Attack Action Dice [list] [*] Fixed a bug where you would have unlocked an agent's Special Missions even if you hadn't beaten their standard mission [*] Fixed a bug where choosing to Upgrade Start Dice wouldn't update your stats if you went straight into a battle [*] Fixed a bug where choosing a Dice as your starting bonus wouldn't show the HUD after leaving the inventory [*] Fixed a bug where choosing a Module as your starting bonus would show the HUD before drafting dice or a Boonus after leaving the inventory [*] Fixed The Polter Game event still giving you a dice if you fail the event [*] Fixed a bug where your Shield would appear at the start of the next battle [*] Fixed an issue where highlighting your Burn or Static icon would show increased damage if you had Third Degree Burn or Static Conductor Modules equipped [*] Fixed the Battery Saver Module giving you infinite battery [*] Clarified the text on the Weakness Exploit Module [*] Fixed the smoke not appearing on the blacksmith tile during Blindfold missions [*] Fixed Status Immunity from the Bonus Roll being removed when using Lix's Multi Platinum and Cassie's Hellcat [*] Fixed some instances where sound effects weren't affected by the volume slider [*] The battery tokens around the board will update when Peppa's Life Gauntlet uses a potion [*] Hopefully fixed some wacky interactions with Peppa's Life Gauntlet making her current HP and Battery higher than the maximum value [/list]