[h3]Greetings Agents,
We've received word that Agent Cassie has also been spotted at the Booville Hotel. Despite rarely being seen since her disappearance 4 months ago, it seems she has definitely sided with the ghosts. If you spot her, do your best to capture her, but the Polter Prince is still the number 1 target.
Signed Captain Fuzz[/h3]
Want to check out the nitty gritty of the patch and see the detailed notes? [url=https://store.steampowered.com/news/app/1422190/view/3058500029567350303]Click here![/url]
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This update to the game features an additional antagonist; [b]Cassie the Cat[/b]. She can appear as a boss in the Forest, Halls and Attic causing trouble each step of your mission. But maybe something will happen if you defeat her on the roof?
Cassie isn't the only new enemy to be added to the roster, every area has an additional 3 enemies, 2 minibosses and 2 bosses to expand on the variety.
But with so many enemies it'd be great to have somewhere to store the information you learn about them right? The [b]Boo~stiary[/b] is just that. Accessible on both the board and in battle, capturing enemies will unlock their dice, skills and enemy effects to study at any time.
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The progression in the game has been altered, both [b]Weapon Unlocks[/b] and how you complete [b]Special Missions[/b].
[b]Weapons[/b] are now unlocked through the total Ghost Jars a character collects during their mission. (Cumulative Ghost Jars, not the amount you finished with. Don't be shy spending them). Win or lose, your Ghost Jars will be added to this total however there are bonuses for winning missions so do your best!
The [b]Special Missions[/b] have been turned into individual levels instead of optional modifiers. Completing these for the first time has the primary reward of a bunch of Ghost Jars to go towards unlocking weapons. The secondary reward is to unlock new [b]diary entries[/b] about the Agent's pasts, which are accessed through the [b]Boo~stiary[/b].
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In regards to game features, the board will flip over its tiles as you progress, immediately showing what is on the tiles you can move to. Use this to see what ghosts are ready to battle you and change your Dice and Modules accordingly or use it to completely avoid a ghost that will give you a hard time. Buuut you'd miss out on that sweet All Battles Clear checkmark.
Speaking of the checkmark, I bet there's something that will happen if you finish a mission with [b]4 or fewer Potions used[/b], [b]All Battles Cleared[/b] and [b]within 55 minutes[/b]...
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With all these new enemies I bet you're wondering how you could possibly defeat them without new equipment. Well, Dice can now appear with almost any combination of [b]Dice Effects[/b] on them. This should expand your build's coverage and open up more options for mixed sets.
And I should mention that [b]Burn and Static[/b] have been changed up. Now they do 1 damage for every 4 stacks of Burn or Static or the enemy. Therefore building them up like Poison is much more worthwhile.
And it wouldn't be a big update without new Modules to find and balance changes to existing Modules, Ghosts and the Agents themselves.
One last thing for all you ghostly groovers out there, the soundtrack has 4 new tracks in it! Keep an ear out for these when you jump into battles.
[h3]Now roll out and get dicey![/h3]
Get the game today!
https://store.steampowered.com/app/1422190/Fuzz_Force_Spook_Squad/