The v1.0 version of the Spook Squad is now live. There's another [url=https://store.steampowered.com/news/app/1422190/view/3056235532859893645]Steam update about the big day[/url] right here. But if you want to see what's specifically changed since the Checklist Complete update, I've got you covered. I love patch notes too
[h3]Game Changes[/h3]
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[*] Added the Blindfold Mode Special Mission. All tiles appear as ? tiles
[*] Added the Statless Special Mission. Your Stats begin at 0 and you can't swap your Stat dice
[*] Added the Boonus Floors Special Mission. The Forest, Halls and Attic give you a modifier which applies for the rest of the mission
[*] Weapons are now unlocked through total unique weapon clears. Win with 2 to unlock 4 weapons, 5 for the next 4 and 8 for the final 4. If you had save data previously, depending on what you won a run with, your weapon unlocks may be different. For example: If you won with Finn's Power Shotgun, it'll count towards your weapon unlocks but you won't be able to use it. You'll still have the Crown for winning with it.
[*] Added Enemy Effect icons to show their Start:, Turn:, Lucky: and Enrage: effects at all times
[*] Stat points now increase max HP by 1 instead of 2
[*] Mimics no longer award Modules for beating them
[*] Clicking a Dice or Module in your backpack will now take you to that part of the weapon
[*] Status Immune description now says "Immune to all Status Effects except Pranked!"
[*] Status Immune no longer blocks Regen
[*] Unstunnable description now reads "Can't be stunned. Having a Shield blocks Stun"
[*] Added an effect for the Shield degrading between turns
[*] Changed the text of the second Bonus Roll when getting a Mimic at a chest
[*] The tutorial book when talking about Enemy dice rolls now mentions their passive abilities
[*] Added new text prompts to the tutorial and a Shop so it can be experienced early
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[h3]Weapon Updates[/h3]
[list]
[*] Finn's Overloader only needs 15 gained battery to activate instead of 25
[*] Fixed Finn's Power Shotgun playing the sound twice upon firing
[*] Dotty's Pawvise Blade and Peppa's Life.exe Specials can now be used when Angry, Scared or Pranked
[*] Lix's Soul Music now rolls your Shield Stat Dice when you have 0 Shield
[*] Fixed Peppa's Malware.exe Special having Triaction symbols on the dice
[*] Fixed Peppa's Life.exe losing 2x the health when her Attack is Dodged
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[h3]Module Updates[/h3]
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[*] Updated the text on many Modules to be clearer
[*] Removed the Red Ribbon Module. Being immune to all Status effects at once was just too strong.
[*] Fixed the Battery Poison not working if you used the exact amount of Battery to set it to 0
[*] Fixed Getting Even and Feeling Odd not having their bonus reflected in the damage numbers
[*] Fixed Burn/Static Up not boosting burn damage
[*] Fixed the Burn Turn activating a separate effect when Scared!
[*] Fixed Dodge Attack starting multiple times if multiple attacks were dodged
[*] Counter Attack now counters Attacks against your Shield
[*] Fixed Counter Attack happening on an attack that defeated you
[*] LifeSteal and Burn Heal only heal on enemies with 1 or more HP
[*] Power Reclaimer now adds an extra charge dice, instead of simply adding battery
[*] Battery gained from Always Angry reduced to 10 instead of all battery
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[h3]Enemy Updates[/h3]
[list]
[*] Mimic is now less likely to use Mimicy Taunty
[*] Buffed some enemy attack dice (Bear, ghost, Polter Prince)
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[h3]Bug Fixes[/h3]
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[*] Fixed a bug where saving and resuming with the Barkdiche reloaded with the Furchion and vice versa
[*] Fixed the incorrect symbol showing on event dice
[*] Fixed the incorrect number showing on Stat dice in the inventory
[*] Fixed poison chests that set your HP to 0 not ending the game
[*] Fixed the music/sound volume when first starting the game being at 0
[*] Fixed music not playing if unmuting it after entering a level with it muted
[*] Fixed the Crowns appearing after an attempt with a weapon and not only after a victory
[*] Fixed the Dice appearing during the Special animation instead of at the end
[*] Fixed Poison damage clearing Enrage:Scared
[*] Fixed damage numbers showing when you dodged an attack
[*] Fixed damage numbers showing as 0 when you use an Extra Attack at 0 battery
[*] Fixed Power Boost and Power Surge Modules popping out when it doesn't add a dice
[*] Fixed Drain Shield and Drain Attack not benefitting from Danger for each Dice
[*] Fixed cancelling a roll when Pranked! removing the effect
[*] Fixed the Random Loadout Special Mission not activating a Module's effects until you went into the inventory
[*] Fixed instances where hitting 0 HP when burned wouldn't count as losing and softlocked the game
[*] Fixed a bug where Resuming a Mission with your characters starter dice would make them stronger
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