v1.0 Patch Notes

The v1.0 version of the Spook Squad is now live. There's another [url=https://store.steampowered.com/news/app/1422190/view/3056235532859893645]Steam update about the big day[/url] right here. But if you want to see what's specifically changed since the Checklist Complete update, I've got you covered. I love patch notes too [h3]Game Changes[/h3] [list] [*] Added the Blindfold Mode Special Mission. All tiles appear as ? tiles [*] Added the Statless Special Mission. Your Stats begin at 0 and you can't swap your Stat dice [*] Added the Boonus Floors Special Mission. The Forest, Halls and Attic give you a modifier which applies for the rest of the mission [*] Weapons are now unlocked through total unique weapon clears. Win with 2 to unlock 4 weapons, 5 for the next 4 and 8 for the final 4. If you had save data previously, depending on what you won a run with, your weapon unlocks may be different. For example: If you won with Finn's Power Shotgun, it'll count towards your weapon unlocks but you won't be able to use it. You'll still have the Crown for winning with it. [*] Added Enemy Effect icons to show their Start:, Turn:, Lucky: and Enrage: effects at all times [*] Stat points now increase max HP by 1 instead of 2 [*] Mimics no longer award Modules for beating them [*] Clicking a Dice or Module in your backpack will now take you to that part of the weapon [*] Status Immune description now says "Immune to all Status Effects except Pranked!" [*] Status Immune no longer blocks Regen [*] Unstunnable description now reads "Can't be stunned. Having a Shield blocks Stun" [*] Added an effect for the Shield degrading between turns [*] Changed the text of the second Bonus Roll when getting a Mimic at a chest [*] The tutorial book when talking about Enemy dice rolls now mentions their passive abilities [*] Added new text prompts to the tutorial and a Shop so it can be experienced early [/list] [h3]Weapon Updates[/h3] [list] [*] Finn's Overloader only needs 15 gained battery to activate instead of 25 [*] Fixed Finn's Power Shotgun playing the sound twice upon firing [*] Dotty's Pawvise Blade and Peppa's Life.exe Specials can now be used when Angry, Scared or Pranked [*] Lix's Soul Music now rolls your Shield Stat Dice when you have 0 Shield [*] Fixed Peppa's Malware.exe Special having Triaction symbols on the dice [*] Fixed Peppa's Life.exe losing 2x the health when her Attack is Dodged [/list] [h3]Module Updates[/h3] [list] [*] Updated the text on many Modules to be clearer [*] Removed the Red Ribbon Module. Being immune to all Status effects at once was just too strong. [*] Fixed the Battery Poison not working if you used the exact amount of Battery to set it to 0 [*] Fixed Getting Even and Feeling Odd not having their bonus reflected in the damage numbers [*] Fixed Burn/Static Up not boosting burn damage [*] Fixed the Burn Turn activating a separate effect when Scared! [*] Fixed Dodge Attack starting multiple times if multiple attacks were dodged [*] Counter Attack now counters Attacks against your Shield [*] Fixed Counter Attack happening on an attack that defeated you [*] LifeSteal and Burn Heal only heal on enemies with 1 or more HP [*] Power Reclaimer now adds an extra charge dice, instead of simply adding battery [*] Battery gained from Always Angry reduced to 10 instead of all battery [/list] [h3]Enemy Updates[/h3] [list] [*] Mimic is now less likely to use Mimicy Taunty [*] Buffed some enemy attack dice (Bear, ghost, Polter Prince) [/list] [h3]Bug Fixes[/h3] [list] [*] Fixed a bug where saving and resuming with the Barkdiche reloaded with the Furchion and vice versa [*] Fixed the incorrect symbol showing on event dice [*] Fixed the incorrect number showing on Stat dice in the inventory [*] Fixed poison chests that set your HP to 0 not ending the game [*] Fixed the music/sound volume when first starting the game being at 0 [*] Fixed music not playing if unmuting it after entering a level with it muted [*] Fixed the Crowns appearing after an attempt with a weapon and not only after a victory [*] Fixed the Dice appearing during the Special animation instead of at the end [*] Fixed Poison damage clearing Enrage:Scared [*] Fixed damage numbers showing when you dodged an attack [*] Fixed damage numbers showing as 0 when you use an Extra Attack at 0 battery [*] Fixed Power Boost and Power Surge Modules popping out when it doesn't add a dice [*] Fixed Drain Shield and Drain Attack not benefitting from Danger for each Dice [*] Fixed cancelling a roll when Pranked! removing the effect [*] Fixed the Random Loadout Special Mission not activating a Module's effects until you went into the inventory [*] Fixed instances where hitting 0 HP when burned wouldn't count as losing and softlocked the game [*] Fixed a bug where Resuming a Mission with your characters starter dice would make them stronger [/list]