The tutorial is improved!

It's become clear during Launch Week that the tutorial has fallen by the wayside and certain mechanics aren't too easy to understand. I've been through the tutorial to improve how the information is conveyed, especially in regards to the Stat Dice. [list] [*] Updated the Tutorial so the events and in-battle text books are clearer [*] You start the Tutorial with 20 ghost jars so you can use the shop and blacksmith fully [*] There's an added explanation on equipping Dice and how the Action/Stat Dice affect the Dice [*] All instances of Attack+x, Shield+x, Charge+x have been renamed to Attack Stat:X for clarity [*] Rewrote the descriptions of TriStatus and TriAction dice Modules since only I know what a Tristatus and Triaction are [*] Anti-Poison reduced to 1hp heal instead of the total poison stacks. You're still Poison immune so it now blocks the Poison Gas from Chests [*] Removed the Modules related to the Power dice effect, they seem difficult to understand [*] The Battery bar will now flash when you're at 6 or below Battery during battle. [*] The Battery Empty symbol now says "Battery Empty" instead of having an X [*] Fixed the Battery Empty symbol not appearing when your Action Dice roll was the same as your remaining Battery [*] Fixed a bug between the MirrorCat and the Sick Dodge module [*] Fixed a bug in the shops where the status effect book page overlapped the dice/module pages [*] Fixed a bug with the inventory showing the wrong stats when buying from a shop [*] Fixed current HP exceeding MaxHP when going to a new floor Max HP increased by Modules and Stat Points [*] Added additional text to the victory choice screen to make it clear you already get a Ghost Jar for winning [/list]