Design warships the way you want them, command fleets, win the naval arms race for your nation!
Hello Admirals,
Here it is an update with more campaign improvements. Read below:
[b]*v1.6.1.1*[/b]
- Minor Nations which are considered "Medium", those which can ally and interact and trade with the Major Nations, can now organize major offensives against their enemies in adjacent borders. They will also try to expand if they are not allied with a major nation or their major ally is not involved in a war. This feature was among the most desired from the community and will definitely spice up the campaign system.
- Naval Invasion tonnage threshold vs Major Nations reduced from 100,000 tons to 25,000 tons. Basically you can start a naval invasion wherever you have a decent naval force nearby. You will expect a much increased aggression from AI opponents due to this new change.
- Tension minor fixes and improvements. The overall system became more polished.
- The government of Major Nations will now consider more effectively which minor nations to attack, evaluating which other major nations may get negatively affected and want to intervene. This new feature will help to maintain good relations with major nations, and not cause random drops of relations which get out of control and cause continuous wars.
- Fixed some reported issues with rebellions not giving the provinces to the rebels when their attack succeeded.
- Various balances and improvements on the army kills/losses mechanics.
- Fixed a division issue causing one ship to go very far ahead of its main division formation.
- Fixed a minor and rare issue causing transport losses to be shown in the UI at the opposite side.
wars.
- Other minor fixes.
[b] Uploaded optimized version including:[/b]
- Fixed potential problem, making it difficult to send Task Forces in port in some areas of the map. Please let us know if you still can anticipate an issue, and what is the resolution you choose to play the game.
- Improvement on the mechanics which are responsible for evaluating all army kills/losses in land battles and mission events. You will notice that Naval invasions will be more costly in soldier losses, and according to the magnitude of invasion needed, they will cost troops as many as major offensives do.
- Initial Relations between major nations are balanced so that there is time to avoid a war if it is wanted.
- Improved Campaign AI to ask for peace when it is becoming weak and try to prolong wars when it has an advantage.
- A minor UI improvement in combat, optimizing the floating UI of ships.
[b] Please restart Steam to get this update fast[/b]
[b] Uploaded optimized x2 version including:[/b]
- Further balances on the army kills/losses mechanics, to give more consistent results. You have to note that mission success is dependent on the losses so if you as an attacker have many more losses than the defender, this will negatively affect the win chance.
- Added tooltip to show the chance of your war reparation proposal to be accepted or not.
- Made text changes to the special events of alliance offers or war declarations your nation makes, clarifying that the effects are for the AI opponent.
- Minor UI improvements for the Task Force movement window, showing the total tonnage of ships that will move and the damage of each ship to appear in the tooltip.
- An improvement on Vsync setting, improving the total fps allowed.
- Various fixes on cases where a save could not be loaded.
- Minor changes in the minimum tonnage allowed for US Large Armored Cruiser and Russian Large Armored Cruiser II allowing them to be built immediately when they are researched.
- Fixed issue making naval invasions to continue to trigger battles, even when there is no longer a fleet in the mission radius.
- Fixed rare issue of major offensives to not conclude when the defender has no army left.
- Fixed issue which could cause ungoverned territories to have no army.
- Fixed Croatia flag to appear correctly.
- Other minor fixes.
[b] Please restart Steam to get this update fast[/b]