v1.6.0.8 Optx2 focusing on campaign

Ultimate Admiral: Dreadnoughts

Design warships the way you want them, command fleets, win the naval arms race for your nation!

Hello Admirals, We continue to improve the basis of the game. Here is what we have readied: [b]*v1.6.0.8*[/b] [list] [*]Optimizations in the special event logic, addressing remaining issues of inconsistent chance to win and tonnage measurements. You will also now see in more detail for whom the chance is calculated. [*]Fixed old issues causing VP to be sometimes wrongly given to the defender, even though he lost a province. [*]Fixed copied design issues, causing overweight ships when building them. To prevent other kinds of issues, copying of designs is disallowed for ship designs gained as war reparations. Designs from war reparation will now be indicated with special transparent color in the Ship Design window. [*]Similarly, to prevent issues caused by inconsistent refitting of a refit design on the same turn, now the system allows, correctly, to make a refit design of an existing refit design only if at least one ship of the refit design is built. Refit designs were always meant to work for existing ships, for ships that were built. The “New Design” option is what a player must use for making a new design. [*]Further changes on the tension logic, allowing smaller nations to be able to not cause negative tension if they have a small fleet, which will not be considered a threat. An example is Spain, which previously was very hard to not become targeted by other nations and be brought to war. The tension system should overall be more flexible, allowing to influence alliances by positioning fleets accordingly. [*]Several Campaign AI improvements, including its new ability to gather naval forces during peacetime against other nations which are in high tension with the AI. [*]Improved pathfinding of task forces, refreshing promptly the task force movement on the map, triggering events, power projections calculations and meeting events on the right time. This also solves the issue of AI ships not being visualized sometimes, although they were present on a map region. [*]Obsolete ships can now be built and sold (when mothballed) by the player, if he wants. [*] When you click on a port you will now see which ships are unavailable to move, with their respective indication e.g. commissioning, repairing etc. [/list] [b]Uploaded optimized version including:[/b] - Further fixes on the special events, addressing temporary issues that were reported. - Improved campaign's minimap to work consistently in all monitor resolutions. [b]Please restart Steam to get this update fast[/b] [b]Uploaded optimized x2 version including:[/b] - Fixed war reparation ships not being able to become refit. - Further tunings in the tension system to be more subtle. - Added a special message when an alliance breaks due to peace treaty and lost war. - Fixed old issue of negative funds that could be created for a nation after paying too many war reparation funds, resulting in a never-ending dismissal of admirals and inability to build anything for the nation. This issue, if it happens in an AI opponent of your campaign, cannot be fixed, needs a new campaign. - Balanced money shortage events for both player and AI to be more impactful. For AI, when naval funds become zero, the bonus funds are more (to prevent the same problem happening in a few turns) but the yearly GDP reduction is higher. - “Create tension” action is now more impactful. - Improved Campaign AI ability to suspend building of ships and reduce ship trade orders if there is not enough shipbuilding capacity. [b]Please restart Steam to get this update fast[/b]