Small Update v1.6.0.4 Rx2

Ultimate Admiral: Dreadnoughts

Design warships the way you want them, command fleets, win the naval arms race for your nation!

Hello everyone, We offer this patch which includes several improvements and fixes that were needed. Please read: [b]*v1.6.0.4* [/b] - Improved AI task forces to actually try to escape and fight unfavored battles only if cornered. - Important improvement on auto-resolve to give predictable results and not force the player to play too many meaningless battles. - Task Force pathfinding improvements, also improving the consistency of engage distance for In Being / Sea Control radius for ships that are in port. Previously, sometimes, ships in ports would generate battles too far away. - Further ship costs balances plus Campaign/Mission funds adjustments for compensation. The new costs will represent even better the combat power of ships, which aids the AI and Auto-resolve systems. - Funnel capacity balanced so that the importance of funnels, engines and boilers is increased. - Adjusted the replenishment rate for ammo and fuel of task forces, to increase the necessity of having allies and friendly ports nearby. - Auto-Design optimizations. - Battle AI adjustments. - Ship visibility adjustments, fixing also the previous overpowered effect of beam/draught ratio which allowed ships to make ships too hard to spot or hit. - Ship maneuverability further balances to increase the overall realistic ship handling. - Shell dispersion logic improvements. Gun accuracy consistency increased. - Fixed various possible (and rare) cases which could cause a code exception when starting a campaign battle and make ships to not be able to shoot or move, forcing the player to restart the game. If you still anticipate problems, please let us know. [b]Repaired version uploaded[/b] - Adjusted fuel/ammo replenishment. It should be not so strict now and Task Forces can remain at adequate levels of ammo and fuel if properly supplied. - Further potential fixes for the reported issue of ships not firing or steering at start of combat in campaign (due to a code exception). [b] Please restart Steam to get the update[/b] [b]Repaired x2 version uploaded[/b] - Fixed, possibly, the reason of rare code exception in campaign causing freeze of shooting / steering at start of combat. Thank you for the continued reports. - Important performance optimization for this update, finalized. You should notice an overall increase in fps in all levels of gameplay. - Fixed a minor casemate gun issue reported for USA Dreadnought II hull. - Optimizations in shell dispersion and section hit logic. This is an important improvement. You should notice extreme consistency of armor protection when hitting a section, for example, previously all-or-nothing armor schemes could be more vulnerable due to sections of the fore or aft belt wrongly triggering a penetration on the mid belt when hit from the side, depending on angle of hit. [b] Please restart Steam to get the update[/b]