Small Update v1.6.0.4 Rx2

Hello everyone, We offer this patch which includes several improvements and fixes that were needed. Please read: [b]*v1.6.0.4* [/b] - Improved AI task forces to actually try to escape and fight unfavored battles only if cornered. - Important improvement on auto-resolve to give predictable results and not force the player to play too many meaningless battles. - Task Force pathfinding improvements, also improving the consistency of engage distance for In Being / Sea Control radius for ships that are in port. Previously, sometimes, ships in ports would generate battles too far away. - Further ship costs balances plus Campaign/Mission funds adjustments for compensation. The new costs will represent even better the combat power of ships, which aids the AI and Auto-resolve systems. - Funnel capacity balanced so that the importance of funnels, engines and boilers is increased. - Adjusted the replenishment rate for ammo and fuel of task forces, to increase the necessity of having allies and friendly ports nearby. - Auto-Design optimizations. - Battle AI adjustments. - Ship visibility adjustments, fixing also the previous overpowered effect of beam/draught ratio which allowed ships to make ships too hard to spot or hit. - Ship maneuverability further balances to increase the overall realistic ship handling. - Shell dispersion logic improvements. Gun accuracy consistency increased. - Fixed various possible (and rare) cases which could cause a code exception when starting a campaign battle and make ships to not be able to shoot or move, forcing the player to restart the game. If you still anticipate problems, please let us know. [b]Repaired version uploaded[/b] - Adjusted fuel/ammo replenishment. It should be not so strict now and Task Forces can remain at adequate levels of ammo and fuel if properly supplied. - Further potential fixes for the reported issue of ships not firing or steering at start of combat in campaign (due to a code exception). [b] Please restart Steam to get the update[/b] [b]Repaired x2 version uploaded[/b] - Fixed, possibly, the reason of rare code exception in campaign causing freeze of shooting / steering at start of combat. Thank you for the continued reports. - Important performance optimization for this update, finalized. You should notice an overall increase in fps in all levels of gameplay. - Fixed a minor casemate gun issue reported for USA Dreadnought II hull. - Optimizations in shell dispersion and section hit logic. This is an important improvement. You should notice extreme consistency of armor protection when hitting a section, for example, previously all-or-nothing armor schemes could be more vulnerable due to sections of the fore or aft belt wrongly triggering a penetration on the mid belt when hit from the side, depending on angle of hit. [b] Please restart Steam to get the update[/b]