Design warships the way you want them, command fleets, win the naval arms race for your nation!
Hello fellow admirals,
We offer another small update with important fixes and improvements.
[b]*v1.6.0.5*[/b]
- Fixed a memory leak which could cause a freeze prior to a campaign battle after long gameplay sessions. It is needed feedback if you ever get such a bug again, after this fix.
- Optimized ship acceleration logic. You should notice a battle fps increase and more consistent acceleration for ships during combat.
- Fixed reverse bug, causing ships to turn in one direction when executing a reverse, which created problems in their formations.
- Improved Battle AI division logic, the AI should attack more aggressively when it has many ships.
- Adjusted ship instability mechanics, so that it is easier to balance the weight offset.
- Gun aiming fine tunings, guns will be on average a little more accurate at closer ranges.
- Reduced further the Beam/Draught effect on accuracy and visibility.
- Campaign AI will be more effective in researching technology so that its fleets will be more powerful.
- Naval Academy funds increased for several missions to allow more flexibility after latest cost changes.
- Auto-Design improved to make better ships on average.
- Other minor fixes.
[b] Uploaded optimized version including:[/b]
- Optimizations on AI making it more efficient and saving fps performance.
- Reduced cost of ship maintenance, repair, and ammo replenishment in campaign. This change should give more flexibility in funds for both player and AI.
- Increased the armor damage threshold (the amount of penetration power needed to trigger a partial pen). Ships that are heavily armored will be more durable on average.
- Fine tuning in accuracy factors, increasing the overall efficiency in aiming and gun accuracy.
- Reduced smoke screen effects on accuracy and duration.
- An extra fix for the memory leak in campaign that can cause ships to freeze aiming and moving. Thank you for the continuous reports on this.
- Optimization in Ship Constructor, reducing the calculations per second that could cause unnecessary lag.
- Auto-Design further optimization to be faster and more efficient.
[b]You must restart Steam to receive the update[/b]
[b] Uploaded optimized x2 version including:[/b]
- Ongoing fix for the rare memory leak of campaign. Thank you again for your continuous reports on this. It might need one more thing to fix it, if we receive new reports.
- Fixed an issue with ships of minor allies not repairing and being used on fleets.
- Improvement on the hull design mechanics making the adjustment of displacement affecting the hull stats directly. For example, you will reduce the displacement of the ship and parts will play a bigger role in affecting the ship's targeting signature. Maneuverability of the ship and its hull structure strength will be also affected dramatically according to minimum/maximum tonnage settings. Damage model and ship maneuverability aspects got balanced after this new functionality.
- Bad weather probability reduced.
[b]You must restart Steam to receive the update[/b]