V1.6.0 Test Branch Open Announcement

Loopstructor

This is a strategy game that combines tower defense with Roguelike. Unlike traditional tower defense game, the towers in the game are vehicles that move along ‘loops’.You need to create defense loop and build battle trains to defend against enemy attacks.

[b]Hello all players and friends! In the previous version, many balance issues were reported, such as weak bases and vehicles, insufficient immediate orders, and limited opportunities to obtain super modules, which made it difficult for everyone to play freely. In this version, we have adjusted and enhanced most of the genres, and updated the difficulty design of the classic mode, the ranking rules for random endless and monthly challenges. Detailed updates can be found below! Welcome everyone to switch to the testing branch for experience and feedback. We expect to update the content to the official version before November 27th. We really need your feedback as soon as possible! [/b] [h1]New Content[/h1] [list] [*] Added Super Module "Overload Damage", "Wrestling", and "Bloody Arrow". [*] In the reward airdrop at the end of the BOSS wave, the super module is increased from 2 to 3. [/list] [h1]Experience Optimization[/h1] [list] [*] Classic mode level difficulty adjustment, removed "Less experience gained" and replaced it with " Increased probability of Hard enemies appearing in normal waves", and adjusted "Main Base is no longer has SP." to difficulty 17. [*] Random Endless Mode/Monthly Challenge Score Rules Update: Settlement Score = Level Wave Difficulty Score + Killing Boss Wave Score Without Injury + Passing Other Waves Score Without Injury+ Cumulative Score of Vehicles Level in Tracks at Settlement. [*] Based on the current genre and numerical situation, the rarity of a large number of super modules in the reward pool has been adjusted. [*] Change the attack of some objects to deal damage based on the percentage of enemy health: the Spike summoned by Spike synergy module, the super module "Aflame", the ice crystal generated by the vehicle "Ice Comets", the "Biting Mushroom" summoned by Channel synergy module, the quick command "Air Strike", and the "Missile Rain". [*] Adjusted the numerical strength of the "Monster" synergy module genre. [*] Now entering Track Adjust Mode will fade the display of friendly monsters. [*] Enhanced the numerical values of most immediate orders. [*] Optimized the layout effect of the UI of the damage part of the vehicle train in Centre panel interface. [*] Removed super modules "Blast Defense", "Reward Blast", and "She's Gone". [/list] [h1]Issue Fixes[/h1] [list] [*] Fixed the counting issue of the achievement "Whiplash". [*] Fixed an issue where a single track could sometimes stack multiple trains. [*] Fixed the issue where the capacity of the train displayed incorrectly after moving the train in the form of a train group on different tracks. [*] Fixed an issue where the train would sometimes disappear after moving and merging tanks. [*] Fixed the issue where enemies attacked the main base under abnormal circumstances. [*] Fixed the issue where friendly monsters continued to attack invincible objects in abnormal situations. [/list] [b]If you encounter any problems, you can join our Discord for feedback! [url=https://discord.gg/TJqVnDErNz]https://discord.gg/TJqVnDErNz[/url][/b]