This is a strategy game that combines tower defense with Roguelike. Unlike traditional tower defense game, the towers in the game are vehicles that move along ‘loops’.You need to create defense loop and build battle trains to defend against enemy attacks.
[b]Hello everyone! The ultimate update has been officially launched. It brings deeper strategic depth to "Loopstructor", adds many enhancement modules for various genres, and adds a powerful final boss on the highest difficulty -20!
[previewyoutube=sZPigF_oYN0;full][/previewyoutube]
We will also launch a one-week limited-time 10% discount! It's a good time to buy games!
In addition, there are a lot of game experience optimizations and improvements to the overall game balance. Here are the key points of all the changes.
Thank you very much to all the players who conducted game testing in advance for the update of "Loopstructor". Without your hard testing, we would not have been able to release the game update smoothly![/b]
[h1]New Contents:[/h1]
- Classic Mode: Add Ultimate Difficulty 20, pass Difficulty 20 with any Main Base to unlock Ultimate Difficulty 20, which will add a new boss 'Monster Train'.
- New initial Main Base: Monster Main Base. (Unlocked by killing the Monster Train boss on difficulty 20).
[img]{STEAM_CLAN_IMAGE}/44859618/963202186e4b038e986603d41041a9db471c63d4.png[/img]
- Add a new series of vehicles with 'Monster' Orbital Vehicle Synergy.
[img]{STEAM_CLAN_IMAGE}/44859618/17ec6fd337c154849ee9370cb6b014480ebff16f.png[/img]
- Add dozens of new Super Modules.
[img]{STEAM_CLAN_IMAGE}/44859618/f1c135dbff8ea568955a6f451f85fad3de6e6a97.png[/img]
- Add various new Immediate Orders.
[img]{STEAM_CLAN_IMAGE}/44859618/f3d6973b0f41a1144a32169b6103ebd782c9c1eb.png[/img]
- New mode 'Monthly Challenge' and Monthly Challenge Leaderboard.
[img]{STEAM_CLAN_IMAGE}/44859618/e839043e6141cba27ce7f5a833d28c46a20d4f7d.png[/img]
[h1]Feature Optimisation:[/h1]
- When the game drops frames, the game rate will be automatically reduced to avoid losing damage judgments.
- Optimised the size of damage words.
- Adjusted the damage of 'Explode' to a percentage of damage based on the enemy's HP.
- The numeric of the main base that can be enhanced by the "Support" Vehicle can be viewed in the pop-up window or illustration.
- Added a 'ReRandom' button to the initial screen of Random Mode.
- An additional Super Module can be obtained randomly before the start of Random Mode.
- Optimised the battle mechanics of vehicles related to 'Summon' and 'Channel' synergy.
- Optimised the visual effect of the interaction of the 'Explosive Ejection' Super Module.
- Optimised the visual effects of Shockwave.
- The Boss 'Baneling King' will move towards the Main Base for a certain distance before storing up its power when it enters the second stage.
[h1]Bug Fixes:[/h1]
- Fixed the issue where the game would occupy more memory.
- Fixed a series of interaction issues with the Centre Panel.
- Fixed the issue that sometimes the number of selectable vehicles was abnormal when picking vehicles rewards.
- Reduced the lagging of the game in special situations.
[b]If you encounter any problems, you can join our Discord for feedback!
[url=https://discord.gg/TJqVnDErNz]https://discord.gg/TJqVnDErNz[/url][/b]