Ultra Boss & Monthly Challenge! v1.5 Version Test Branch Preview

Loopstructor

This is a strategy game that combines tower defense with Roguelike. Unlike traditional tower defense game, the towers in the game are vehicles that move along ‘loops’.You need to create defense loop and build battle trains to defend against enemy attacks.

[img]{STEAM_CLAN_IMAGE}/44859618/eb92fe9bdbfd6dc1d944b68ce150bc51274508d0.png[/img] [b]Hello players, after a period of development and testing, our ultimate version is finally online! Challenge difficulties and modes are fully open, Main Bases, vehicles and monsters are also on the scene, and the highest difficulty has a mysterious ultimate boss waiting for you to challenge! Welcome back,Loop Masters![/b] [b]You can participate in the test by switching to the alpha Test Branch in Game Properties - Beta, your official archive and the test branch archive are independent of each other.[/b] The main updates for this time are as follows: [h1]New Contents:[/h1] - Classic Mode: Add Ultimate Difficulty 20, pass Difficulty 19 with any Main Base to unlock Ultimate Difficulty 20, which will add a new boss '[b]Monster Train[/b]'. - New initial Main Base: [b]Monster Main Base.[/b] (Unlocked by killing the Monster Train boss on [b]difficulty 20[/b]). [img]{STEAM_CLAN_IMAGE}/44859618/963202186e4b038e986603d41041a9db471c63d4.png[/img] - Add a new series of vehicles with 'Monster' Orbital Vehicle Synergy. [img]{STEAM_CLAN_IMAGE}/44859618/17ec6fd337c154849ee9370cb6b014480ebff16f.png[/img] - Add dozens of new Super Modules. [img]{STEAM_CLAN_IMAGE}/44859618/f1c135dbff8ea568955a6f451f85fad3de6e6a97.png[/img] - Add various new Immediate Orders. [img]{STEAM_CLAN_IMAGE}/44859618/f3d6973b0f41a1144a32169b6103ebd782c9c1eb.png[/img] - New mode 'Monthly Challenge' and Monthly Challenge Leaderboard. [img]{STEAM_CLAN_IMAGE}/44859618/e839043e6141cba27ce7f5a833d28c46a20d4f7d.png[/img] [h1]Feature Optimisation:[/h1] - Optimised the size of damage words. - Adjusted the damage of 'Explode' to a percentage of damage based on the enemy's HP. - The numeric of the main base that can be enhanced by the "Support" Vehicle can be viewed in the pop-up window or illustration. - Added a 'ReRandom' button to the initial screen of Random Mode. - An additional Super Module can be obtained randomly before the start of Random Mode. - Optimised the battle mechanics of vehicles related to 'Summon' and 'Channel' synergy. - Optimised the visual effect of the interaction of the 'Explosive Ejection' Super Module. - Optimised the visual effect of Shockwave. - The Boss 'Baneling King' will move towards the Main Base for a certain distance before storing up its power when it enters the second stage. [h1]Bug Fixes:[/h1] - Fixed a series of interaction issues with the Centre Panel. - Fixed the issue that sometimes the number of selectable vehicles was abnormal when picking vehicles rewards. - Reduced the lagging of the game in special situations. - Fixed an issue where the drone's attack frequency was not as expected due to animation playback. - Fixed an issue where the power-up animation for the second stage of the boss 'Baneling King' was missing. - Fixed an issue where friendly units would twitch when solving enemies. [b]If you encounter any problems, you can join our Discord for feedback![/b] [url=https://discord.gg/TJqVnDErNz]https://discord.gg/TJqVnDErNz[/url]