Test Branch v1.4.0 Update Notes

Loopstructor

This is a strategy game that combines tower defense with Roguelike. Unlike traditional tower defense game, the towers in the game are vehicles that move along ‘loops’.You need to create defense loop and build battle trains to defend against enemy attacks.

[b]Hello players, v.1.4 version of some of the new content is now on test branch, players who want to experience & test the new content in advance can switch to the test branch, part of the content is still in the process of refined, if you meet problems ,you guys can contact the Admin of the Disord![/b] [h1]New content awaiting testing:[/h1] - Classic Mode has new difficulties 16~19, pass difficulty 15 on any Main Base within the test branch to unlock the next difficulty. - New monsters: Small Otaku Mouse, Block Turtle. - New Bosses: Otaku Mouse, Baneling King. - A whole bunch of new Super Module:Dopings, Dangerous Rhythm, Immortal Egg,Uninhibited talk, Explosive Ejection,Force of Four Elements,New Section, Get Armoured, Base Armour. [h1]Functional optimisation:[/h1] - Optimisation of the behaviour and generation algorithm of Mummy Chick - After passing Difficulty 3-8 in Classic Mode, you can open Endless Mode to continue your battle! - Optimised the difficulty of each level of Classic Mode. - Enhanced the damage caused by the 'Poison' effect. - The help screen is online! You can view detailed demos of various operations in it! - When selecting difficulty in Classic Mode, the highest difficulty that the current Main Base has cleared will be displayed first. - Optimised the introduction of the 'Marshes Killing'. - Damage display can be turned off in the system to improve game performance in some scenarios. - Damage numbers will be automatically displayed in batches to improve game performance in some scenarios. - Added the HotKey reset function. - Slightly increased the amount of blood restored by the 'Recovery Repair' Super Module. [h1]Bug Fixes:[/h1] - Fixed the bug that waves after the third stage of Random Mode would repeatedly read the data of the third stage waves. - Fixed the bug that the probability of randomising to 'Support' Synergy in Random Mode was very low. - Fixed a bug where poison effects could not be inflicted on enemies for a period of time after restarting the game. - Fixed a bug where rabbits summoned by Magi Bat were not affected by control effects. - Fixed a bug where the damage of the Poison effect would no longer increase after reaching the maximum number of layers. - Fixed a bug where 'Longitudinal Cloud' might not trigger. [b] If you have any questions,please join our Discord Sever to tell us. Disord:[url=https://discord.gg/TJqVnDErNz]https://discord.gg/TJqVnDErNz[/url][/b]